Prompt #8 for #RPGaDay2026 Dark _ □ ✕
  • Posts
  • About
  • Debug
Post

Prompt #8 for #RPGaDay2026

Published
2026-08-09 03:34 UTC (precision: second)
Author
Cheshire
Source feed
Gamers Esoteric [exclude this blog]
Link
https://www.gamersesoteric.com/2026/08/prompt-8-for-rpgaday2026.html
Length
3241 runes
Extracted text
Resolve I think this is probably one of the better prompts I've encountered so far for #RPGaDay2026. My resolve, as a game developer, finally kicked in late last year. I graduated with a Bachelor's in Game Design and Development back in 2016 and haven't really done anything with it since. Yesterday's post touched on part of the reason I decided to pursue this TTRPG, but it goes a bit further than that. I really want to make this game. It's been with me for over 16 years, and I genuinely want to do it now. It's almost a need at this point. Honestly, I'm not entirely sure what kicked it back into gear this time. Part of it was playtesters in my community asking me for another TTRPG campaign — I wanted to work on my own game instead, so I decided to combine the two. There's also the degree sitting there. I got a Bachelor's in Game Design and Development and haven't used it for much of anything since. I don't want to look back and feel like I wasted the time and money on it. And, well — yay games. I like making and playing them. So let me go over my resolve for 2026 and my game. I originally started thinking about how to develop this game toward the end of 2025. I decided January would be the starting point for creating creatures for my bestiary. That's where the idea for Bestiary 52 came from — one creature a week, 52 weeks a year. It gets me creating a creature for my game, gets me incorporating them into my playtesters' games, and it gets me developing things. By March, I wanted my TTRPG actually running in FoundryVTT. I'd looked into making modules before and it seemed pretty easy. Turns out they're semi-easy but also hard to work out. I've been doing a decent job so far and have made a handful of modules on top of the core system. This will give me a solid framework to turn this TTRPG into a video game later down the road — get the bugs out, make things easy to grow later. By June, I wanted to start being a bit more open about my game on various social media platforms, as well as start looking for more potential playtesters. Unfortunately, I got delayed a little and am just now getting around to it. I started my social media expansion back around July and started looking to others in my community to see if any new interest sparked. Alas, none — so the core group of five continues. I'm hoping by late October/early November I can start wrapping up a solid "preview" of my game. There won't be a published version for the rest of FoundryVTT to try, because honestly I'm just using it to test out my video game preview. If there was enough interest for a release, I might consider it — I don't know. By December, I'll have a solid preview of my creatures. I'm aiming for a decent collection of them, possibly for a future publication, but I have no idea if that'll even happen. That core group of five has stuck with me through all of this, and I owe them a lot for it. This game wouldn't be nearly as far along without their willingness to test and give feedback. That's been my resolve — not just a decision I made once, but one I've had to rebuild after years of letting it sit untouched. Links: Patreon Ko-fi Mastodon Byte Vortex Cheshire Gaming Twitch Youtube Channels: Cheshire Gaming Cheshire_GE
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 0.96 3.23 ↑derived from 20000548 lifestyle and leisure
leisure leisure 0.96 3.23 ↑derived from 20000548 lifestyle and leisure > leisure
game game 0.96 3.23 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.96 3.23 direct lifestyle and leisure > leisure > game > video game
science and technology science-and-technology 0.96 3.11 direct science and technology
technology and engineering technology-and-engineering 0.87 1.93 direct science and technology > technology and engineering
economy, business and finance economy-business-and-finance 0.86 1.80 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.86 1.80 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.86 1.80 direct economy, business and finance > products and services > computing and information technology
information technology and computer science information-technology-and-computer 0.84 1.69 direct science and technology > technology and engineering > information technology and computer science
Tabletop gaming tabletop-gaming 0.83 1.58 direct lifestyle and leisure > leisure > game > Tabletop gaming
hobby hobby 0.81 1.46 direct lifestyle and leisure > leisure > hobby
software and applications software-and-applications 0.77 1.22 direct economy, business and finance > products and services > computing and information technology > software and applications
education education 0.69 0.81 direct education
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.56 0.22 direct arts, culture, entertainment and media
mass media mass-media 0.54 0.17 ↑derived from 20001182 arts, culture, entertainment and media > mass media
social media social-media 0.54 0.17 direct arts, culture, entertainment and media > mass media > social media
sport sport 0.32 -0.75 ↑derived from 20001183 sport
competition discipline competition-discipline 0.32 -0.75 ↑derived from 20001183 sport > competition discipline
eSports esports 0.32 -0.75 direct sport > competition discipline > eSports
media and entertainment industry media-and-entertainment-industry 0.27 -0.99 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.27 -0.99 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Open source open-source 0.27 -1.00 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
Information security information-security 0.18 -1.51 direct science and technology > technology and engineering > information technology and computer science > Information security
card game card-game 0.16 -1.69 direct lifestyle and leisure > leisure > game > card game
Blogging blogging 0.10 -2.19 direct arts, culture, entertainment and media > mass media > social media > Blogging
streaming service streaming-service 0.07 -2.53 direct economy, business and finance > products and services > media and entertainment industry > streaming service
Software development software-development 0.07 -2.61 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
MMORPG mmorpg 0.06 -2.71 direct lifestyle and leisure > leisure > game > video game > MMORPG
artificial intelligence artificial-intelligence 0.05 -2.89 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
podcast podcast 0.04 -3.12 direct economy, business and finance > products and services > media and entertainment industry > podcast
arts and entertainment arts-and-entertainment 0.04 -3.13 ↑derived from 20000003 arts, culture, entertainment and media > arts and entertainment
animation animation 0.04 -3.13 direct arts, culture, entertainment and media > arts and entertainment > animation
human interest human-interest 0.04 -3.27 direct human interest
literature literature 0.03 -3.43 direct arts, culture, entertainment and media > arts and entertainment > literature
natural science natural-science 0.03 -3.53 ↑derived from 20000719 science and technology > natural science
biology biology 0.03 -3.53 direct science and technology > natural science > biology
conflict, war and peace conflict-war-and-peace 0.03 -3.53 direct conflict, war and peace
Self-hosting self-hosting 0.03 -3.61 direct economy, business and finance > products and services > computing and information technology > Self-hosting
labour labour 0.03 -3.63 direct labour
music music 0.03 -3.63 direct arts, culture, entertainment and media > arts and entertainment > music
scientific research scientific-research 0.03 -3.65 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.03 -3.65 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.03 -3.65 direct science and technology > scientific research > scientific exploration > space exploration
society society 0.02 -3.67 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.02 -3.67 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.02 -3.67 direct society > fundamental rights > privacy
crime, law and justice crime-law-and-justice 0.02 -3.69 ↑derived from 20000086 crime, law and justice
crime crime 0.02 -3.69 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.02 -3.69 direct crime, law and justice > crime > cyber crime
environment environment 0.02 -3.70 direct environment
Cryptography cryptography 0.02 -3.90 direct science and technology > technology and engineering > information technology and computer science > Cryptography
film industry film-industry 0.02 -4.08 direct economy, business and finance > products and services > media and entertainment industry > film industry
politics and government politics-and-government 0.02 -4.15 direct politics and government
family family 0.01 -4.19 direct society > family
culture culture 0.01 -4.29 direct arts, culture, entertainment and media > culture
award and prize award-and-prize 0.01 -4.43 direct human interest > award and prize
social sciences social-sciences 0.01 -4.48 direct science and technology > social sciences
health health 0.01 -4.68 ↑derived from 20000458 health
disease and condition disease-and-condition 0.01 -4.68 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.01 -4.68 direct health > disease and condition > mental health and disorder
board game board-game 0.01 -4.69 direct lifestyle and leisure > leisure > game > board game
television television 0.01 -4.69 direct arts, culture, entertainment and media > mass media > television
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.69 direct disaster, accident and emergency incident
history history 0.01 -4.87 direct science and technology > social sciences > history
health treatment and procedure health-treatment-and-procedure 0.01 -5.03 direct health > health treatment and procedure
weather weather 0.01 -5.14 direct weather
weather forecast weather-forecast 0.01 -5.14 direct weather > weather forecast
visual arts visual-arts 0.01 -5.19 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.01 -5.19 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
diet diet 0.00 -5.60 direct health > health treatment and procedure > diet
consumer goods consumer-goods 0.00 -5.61 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -5.61 direct economy, business and finance > products and services > consumer goods > handicrafts
exercise and fitness exercise-and-fitness 0.00 -5.84 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -5.84 ↑derived from 20001239 lifestyle and leisure > wellness
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.96 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
travel and tourism travel-and-tourism 0.00 -6.03 direct lifestyle and leisure > leisure > travel and tourism
climate change climate-change 0.00 -6.12 direct environment > climate change
public health public-health 0.00 -6.15 direct health > public health
religion religion 0.00 -6.46 direct religion
lifestyle lifestyle 0.00 -6.61 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -6.61 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -6.61 direct lifestyle and leisure > lifestyle > house and home > gardening

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75