An unusual commute to work Dark _ □ ✕
  • Posts
  • About
  • Debug
Post

An unusual commute to work

Published
2026-08-11 14:50 UTC (precision: second)
Source feed
Joelchrono's Blog [exclude this blog]
Link
https://joelchrono.xyz/blog/an-unusual-commute-to-work/
Canonical
https://joelchrono.xyz/blog/an-unusual-commute-to-work
Length
3731 runes
Extracted text
I usually take the bus to work, this is provided for free by my workplace. Today however, I was on a rush, I got out of my house way too late and I knew I would have to run if I wanted to make it in time… I didn’t want to run. Instead, I knew that I could make it to the opposite side of the neighborhood and catch a regular bus. If it arrived on time, I could rendezvous with my work transport just in time. The public bus failed me. It got to the stop with only one minute left on the clock. I could still catch up to the work transport if the driver was a little late, which happens sometimes. My hopes paid off, I saw the bus waiting for me and I was only a couple streets away in a direction where the driver would see me running towards the vehicle. I got off the public bus and ran, my hands up to let the driver know I wanted to get in. Still waving my hands and walking towards the bus, it started moving towards me, I made it—I was only a dozen steps away from it now. Then it drove past me. Well, swinging my arms around as if I was stranded on an island and a plane flew by. I ran after the bus making myself as visible as I could, I even managed to catch up with it for a few seconds, before it inevitable sped up. It didn’t see me on the mirror, or at all. Or maybe the driver chose to ignore me because I was late and the guy was grumpy this morning. I was left there stranded with no clear idea of what to do next. I send a message to my mom though she doesn’t see it, I think of calling her, I think something else instead—a risky bet that could pay off. My work bus takes a pretty roundabout route to pick a bunch of people up, the public transport is more streamlined, and there is one spot where both transports meet again, which means I could still take the route to work from there—if everything goes well. Another public bus is taken, and I think about some other options. Scrolling for a bit, I consider complaining in the the bus chat group. There, I remember a coworker who recently got a car, so I call and ask for a ride. Thankfully, he agrees to help me out, though there’s a catch—the public bus has no stops near his place. There are two options: hope the public bus catches up to the work bus and hope the work bus sees me this time, or walking for about ten or fifteen minutes and have a sure way to get to work. I can depend on variables I don’t control, or I can submit myself to walking what I should have walked from the start. I learned the lesson now, don’t you worry. We settle on a spot about ten minutes away, I have plenty of adrenaline rushing through me by now because of the stress of the whole thing I don’t even feel tired after the fact. As I make it to the pick-up spot, something hilarious happens. I see the work bus on its way! I am too far to get on it this time, but now I know I could have met up with it if I had followed my original plan. Something to consider next time. In any case, my friend asks me if I can make it to another spot instead, only about three minutes of walking distance, totally fine at this point. A friend from church drives by, sees me and asks me if I need a ride or anything. Truly divine providence and pretty unexpected stuff. I’m so thankful, but I let him know I already have someone to pick me up and he goes his way. My mom finally messages me worried, telling me I should have called her, she says she’s at the gym and it’s late and all of that. I let her know all is fine and send her a pic of where I’m at. I’m waiting for my friend in that very same gym. Soon after my ride arrives and we head to work like nothing happened. This is day 15 of #100DaysToOffload and day 10 of #Blaugust2026 Reply to this post via email | Reply on Fediverse
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 0.95 2.93 ↑derived from 20000563 lifestyle and leisure
leisure leisure 0.95 2.93 ↑derived from 20000563 lifestyle and leisure > leisure
travel and tourism travel-and-tourism 0.95 2.93 direct lifestyle and leisure > leisure > travel and tourism
labour labour 0.95 2.86 direct labour
exercise and fitness exercise-and-fitness 0.92 2.43 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.92 2.43 ↑derived from 20001239 lifestyle and leisure > wellness
human interest human-interest 0.37 -0.52 direct human interest
science and technology science-and-technology 0.37 -0.54 ↑derived from 20000763 science and technology
technology and engineering technology-and-engineering 0.37 -0.54 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.37 -0.54 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.35 -0.63 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.35 -0.63 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.35 -0.63 direct economy, business and finance > products and services > computing and information technology
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.31 -0.82 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 0.31 -0.82 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.31 -0.82 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.31 -0.82 direct arts, culture, entertainment and media > mass media > social media > Blogging
society society 0.28 -0.92 ↑derived from 20000780 society
family family 0.28 -0.92 direct society > family
software and applications software-and-applications 0.28 -0.95 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.28 -0.95 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
fundamental rights fundamental-rights 0.24 -1.13 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.24 -1.13 direct society > fundamental rights > privacy
Information security information-security 0.12 -1.98 direct science and technology > technology and engineering > information technology and computer science > Information security
hobby hobby 0.11 -2.10 direct lifestyle and leisure > leisure > hobby
culture culture 0.06 -2.69 direct arts, culture, entertainment and media > culture
Self-hosting self-hosting 0.06 -2.78 direct economy, business and finance > products and services > computing and information technology > Self-hosting
arts and entertainment arts-and-entertainment 0.04 -3.26 ↑derived from 20000003 arts, culture, entertainment and media > arts and entertainment
animation animation 0.04 -3.26 direct arts, culture, entertainment and media > arts and entertainment > animation
environment environment 0.04 -3.30 direct environment
visual arts visual-arts 0.03 -3.34 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.03 -3.34 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
game game 0.03 -3.39 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.03 -3.39 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.03 -3.39 direct lifestyle and leisure > leisure > game > video game > MMORPG
health health 0.02 -3.74 ↑derived from 20000458 health
disease and condition disease-and-condition 0.02 -3.74 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.02 -3.74 direct health > disease and condition > mental health and disorder
climate change climate-change 0.02 -3.78 direct environment > climate change
crime, law and justice crime-law-and-justice 0.02 -3.81 ↑derived from 20000086 crime, law and justice
crime crime 0.02 -3.81 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.02 -3.81 direct crime, law and justice > crime > cyber crime
religion religion 0.02 -3.83 direct religion
natural science natural-science 0.02 -3.93 ↑derived from 20000719 science and technology > natural science
biology biology 0.02 -3.93 direct science and technology > natural science > biology
weather weather 0.02 -4.11 direct weather
literature literature 0.02 -4.18 direct arts, culture, entertainment and media > arts and entertainment > literature
Tabletop gaming tabletop-gaming 0.01 -4.20 direct lifestyle and leisure > leisure > game > Tabletop gaming
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.24 direct disaster, accident and emergency incident
media and entertainment industry media-and-entertainment-industry 0.01 -4.33 ↑derived from 20001293 economy, business and finance > products and services > media and entertainment industry
streaming service streaming-service 0.01 -4.33 direct economy, business and finance > products and services > media and entertainment industry > streaming service
education education 0.01 -4.36 direct education
politics and government politics-and-government 0.01 -4.37 direct politics and government
books and publishing books-and-publishing 0.01 -4.39 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
film industry film-industry 0.01 -4.41 direct economy, business and finance > products and services > media and entertainment industry > film industry
social sciences social-sciences 0.01 -4.43 direct science and technology > social sciences
artificial intelligence artificial-intelligence 0.01 -4.49 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
Software development software-development 0.01 -4.50 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
consumer goods consumer-goods 0.01 -4.52 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -4.52 direct economy, business and finance > products and services > consumer goods > handicrafts
public health public-health 0.01 -4.55 direct health > public health
award and prize award-and-prize 0.01 -4.75 direct human interest > award and prize
sport sport 0.01 -5.01 ↑derived from 20001183 sport
competition discipline competition-discipline 0.01 -5.01 ↑derived from 20001183 sport > competition discipline
eSports esports 0.01 -5.01 direct sport > competition discipline > eSports
television television 0.01 -5.12 direct arts, culture, entertainment and media > mass media > television
Cryptography cryptography 0.01 -5.16 direct science and technology > technology and engineering > information technology and computer science > Cryptography
podcast podcast 0.01 -5.18 direct economy, business and finance > products and services > media and entertainment industry > podcast
scientific research scientific-research 0.00 -5.31 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.00 -5.31 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.00 -5.31 direct science and technology > scientific research > scientific exploration > space exploration
card game card-game 0.00 -5.55 direct lifestyle and leisure > leisure > game > card game
health treatment and procedure health-treatment-and-procedure 0.00 -5.65 direct health > health treatment and procedure
board game board-game 0.00 -5.69 direct lifestyle and leisure > leisure > game > board game
music music 0.00 -5.76 direct arts, culture, entertainment and media > arts and entertainment > music
history history 0.00 -5.80 direct science and technology > social sciences > history
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.81 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
diet diet 0.00 -6.11 direct health > health treatment and procedure > diet
weather forecast weather-forecast 0.00 -6.15 direct weather > weather forecast
lifestyle lifestyle 0.00 -6.52 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -6.52 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -6.52 direct lifestyle and leisure > lifestyle > house and home > gardening
conflict, war and peace conflict-war-and-peace 0.00 -6.78 direct conflict, war and peace

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75