Two Content Discoveries Dark _ □ ✕
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Two Content Discoveries

Published
2026-08-29 13:54 UTC (precision: second)
Author
Endgame Viable
Source feed
Endgame Viable [exclude this blog]
Link
https://endgameviable.com/post/2026/08/two-content-discoveries/
Canonical
https://endgameviable.com/post/2026/08/two-content-discoveries
Length
2444 runes
Extracted text
Push The Roll I started listening to the Push the Roll Podcast with Ross Bryant. If you have any knowledge of the TTRPG Actual Play space, you know who Ross Bryant is, but if not, he’s an improviser who appears on Dropout.tv now and then. He’s unofficially known as The Greatest Role-Player In The World. Or something like that. Anyway he started a kind of horror anthology podcast where he assembles a group of mid-tier TTRPG player staples and a special guest to play a Call of Cthulu one-shot where they improvise the whole scenario based on a random title submitted by listeners. (Actually I don’t know if he started it, or if an already-established podcast brand started it and recruited him to headline it. I think probably the latter.) It’s a lot like that old HBO series Tales From The Crypt, except it’s an improvised podcast. Anyway, it’s fun. If you like improvised horror stories where the Cthulu mythos ruins lives in demented ways. They all end pretty much the same way: Everyone dies, goes insane, or some combination thereof. And there’s lots of laughs along the way. The Sketch Show Recently I discovered an old ITV show called The Sketch Show, which has fundamentally changed my opinion of UK comedy. I used to think that all comedy that came out of the UK was the best kind of comedy, created by intelligent people for intelligent audiences. Particularly sketch comedy shows. Your Monty Pythons, your Mitchells and Webbs. The kind of comedy that proves the theory that comedians are the smartest people in society. Then I saw The Sketch Show, which features much younger versions of Lee Mack and Tim Vine. I don’t know where this show fits in the pantheon of UK comedy television history, or what the people of Britannia think of it, but it’s the most unapologetically low-brow sketch comedy I’ve ever seen in my life. It’s just a rapid fire succession of bad puns and visual gags, over and over and over again, seemingly 100 different little scenes per episode. It’s impossible to imagine that somebody convinced television executives that it made financial sense to build complete sets for 30-second gags. It’s no wonder it only lasted for two series. I’ll give it credit for being a different kind of sketch comedy, but oh man, it’s a train wreck of non-stop groaners. It’s so much of a train wreck that I couldn’t stop watching it, and have devoured every episode of both series. This post is for day 29 of Blaugust 2026.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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mass media mass-media 0.95 2.99 ↑derived from 20000051 arts, culture, entertainment and media > mass media
television television 0.95 2.99 direct arts, culture, entertainment and media > mass media > television
economy, business and finance economy-business-and-finance 0.89 2.08 ↑derived from 20001369 economy, business and finance
products and services products-and-services 0.89 2.08 ↑derived from 20001369 economy, business and finance > products and services
media and entertainment industry media-and-entertainment-industry 0.89 2.08 ↑derived from 20001369 economy, business and finance > products and services > media and entertainment industry
podcast podcast 0.89 2.08 direct economy, business and finance > products and services > media and entertainment industry > podcast
culture culture 0.81 1.42 direct arts, culture, entertainment and media > culture
lifestyle and leisure lifestyle-and-leisure 0.70 0.84 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.70 0.84 direct lifestyle and leisure > leisure
hobby hobby 0.62 0.49 direct lifestyle and leisure > leisure > hobby
sport sport 0.13 -1.87 ↑derived from 20001183 sport
competition discipline competition-discipline 0.13 -1.87 ↑derived from 20001183 sport > competition discipline
eSports esports 0.13 -1.87 direct sport > competition discipline > eSports
social media social-media 0.12 -2.01 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.12 -2.01 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.10 -2.19 direct science and technology
game game 0.07 -2.59 direct lifestyle and leisure > leisure > game
technology and engineering technology-and-engineering 0.06 -2.67 direct science and technology > technology and engineering
streaming service streaming-service 0.06 -2.82 direct economy, business and finance > products and services > media and entertainment industry > streaming service
human interest human-interest 0.03 -3.55 direct human interest
arts and entertainment arts-and-entertainment 0.02 -3.73 ↑derived from 20000003 arts, culture, entertainment and media > arts and entertainment
animation animation 0.02 -3.73 direct arts, culture, entertainment and media > arts and entertainment > animation
society society 0.02 -3.75 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.02 -3.75 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.02 -3.75 direct society > fundamental rights > privacy
crime, law and justice crime-law-and-justice 0.02 -4.02 ↑derived from 20000086 crime, law and justice
crime crime 0.02 -4.02 ↑derived from 20000086 crime, law and justice > crime
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disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.02 -4.05 direct disaster, accident and emergency incident
social sciences social-sciences 0.02 -4.12 ↑derived from 20000747 science and technology > social sciences
history history 0.02 -4.12 direct science and technology > social sciences > history
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education education 0.01 -4.20 direct education
video game video-game 0.01 -4.27 direct lifestyle and leisure > leisure > game > video game
labour labour 0.01 -4.30 direct labour
computing and information technology computing-and-information-technology 0.01 -4.33 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.01 -4.33 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
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information technology and computer science information-technology-and-computer 0.01 -4.41 direct science and technology > technology and engineering > information technology and computer science
health health 0.01 -4.49 ↑derived from 20000458 health
disease and condition disease-and-condition 0.01 -4.49 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.01 -4.49 direct health > disease and condition > mental health and disorder
environment environment 0.01 -4.56 direct environment
artificial intelligence artificial-intelligence 0.01 -4.66 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
MMORPG mmorpg 0.01 -4.70 direct lifestyle and leisure > leisure > game > video game > MMORPG
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scientific exploration scientific-exploration 0.01 -4.71 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.71 direct science and technology > scientific research > scientific exploration > space exploration
film industry film-industry 0.01 -4.74 direct economy, business and finance > products and services > media and entertainment industry > film industry
Self-hosting self-hosting 0.01 -4.79 direct economy, business and finance > products and services > computing and information technology > Self-hosting
award and prize award-and-prize 0.01 -4.90 direct human interest > award and prize
health treatment and procedure health-treatment-and-procedure 0.01 -4.94 direct health > health treatment and procedure
literature literature 0.01 -5.09 direct arts, culture, entertainment and media > arts and entertainment > literature
Information security information-security 0.00 -5.29 direct science and technology > technology and engineering > information technology and computer science > Information security
family family 0.00 -5.44 direct society > family
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.53 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
Software development software-development 0.00 -5.68 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
books and publishing books-and-publishing 0.00 -5.78 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
visual arts visual-arts 0.00 -5.84 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -5.84 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
conflict, war and peace conflict-war-and-peace 0.00 -5.91 direct conflict, war and peace
Cryptography cryptography 0.00 -6.11 direct science and technology > technology and engineering > information technology and computer science > Cryptography
natural science natural-science 0.00 -6.16 ↑derived from 20000719 science and technology > natural science
biology biology 0.00 -6.16 direct science and technology > natural science > biology
card game card-game 0.00 -6.25 direct lifestyle and leisure > leisure > game > card game
politics and government politics-and-government 0.00 -6.30 direct politics and government
music music 0.00 -6.32 direct arts, culture, entertainment and media > arts and entertainment > music
board game board-game 0.00 -6.36 direct lifestyle and leisure > leisure > game > board game
consumer goods consumer-goods 0.00 -6.54 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -6.54 direct economy, business and finance > products and services > consumer goods > handicrafts
travel and tourism travel-and-tourism 0.00 -6.56 direct lifestyle and leisure > leisure > travel and tourism
religion religion 0.00 -6.61 direct religion
climate change climate-change 0.00 -6.82 direct environment > climate change
public health public-health 0.00 -7.04 direct health > public health
diet diet 0.00 -7.15 direct health > health treatment and procedure > diet
weather weather 0.00 -7.57 direct weather
exercise and fitness exercise-and-fitness 0.00 -7.68 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -7.68 ↑derived from 20001239 lifestyle and leisure > wellness
weather forecast weather-forecast 0.00 -8.21 direct weather > weather forecast
lifestyle lifestyle 0.00 -8.49 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -8.49 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -8.49 direct lifestyle and leisure > lifestyle > house and home > gardening

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