Blaugust successes and challenges Dark _ □ ✕
  • Posts
  • About
  • Debug
Post

Blaugust successes and challenges

Published
2026-09-06 03:19 UTC (precision: second)
Author
nullish
Source feed
nullish [exclude this blog]
Link
https://nullish.smol.pub/blaugust-successes-and-challenges
Length
4373 runes
Extracted text
Blaugust successes and challenges At the very beginning of August, I made a hasty and last-minute decision to participate in Blaugust 2026 [1], an indieweb community blogging event that encourages writers to develop their writing habits by posting more frequently. It's an entirely voluntary, honor system, no-stakes situation. Just a way to for those who are already interested in this stuff to absorb a little extra motivation from being part of a community effort. In a recent post about answering song title questions, I touched on the topic of "parallel or together?", and how "both" is my favorite answer, when possible. I enjoy these community writing events because they give me a sense of parallel AND together. It's really fun to participate in a shared project with my digital peers, to engage in that mutual exchange of ideas, and to feel like we have a shared destination, if not a shared journey. Anyways, I digress. I went into Blaugust as a first-time participant, with no clear idea of what I'd expect from myself or be able to accomplish. I thought, okay: I'm already writing most days, and I'm writing a lot on the weekends. My digital scribbles don't always result in finished thoughts, but maybe I'll just apply myself a little bit more and see where this goes. In the beginning, it went great. I was initially very surprised to find how well I took to this challenge. Writing in the evenings for 30 to 60 minutes became a regular habit, and one I'd eventually come to cherish. In my "Slow Writing" post from a few weeks back, I mentioned that I found aspects of this transition to daily writing jarring, and the things I wrote in that piece still hold true. There is value in the process of writing, but for me it is not a particularly effective way of sorting out my thoughts. Nevertheless, I am nothing if not a creature of habit, and I did and still do find enjoyment in this time I reserved for myself to focus on a passion project of my choosing. Before I knew it, I was halfway through the month, and I'd posted every day. Looking back, this is where the challenge started to go a little bit wrong. I began feeling a certain self-imposed sense of pressure to "keep the streak going". After all, if I missed a day, everything I'd done up to that point would be a waste, right? As I write those words and read them back, it seems comical that I could possibly think this. And yet, perhaps missing a day could turn into a streak of not posting. Wouldn't want that to happen either. The tendency to engage in all or nothing thinking is a challenge I face in many other areas of my life, and I should have known that it would come up here too. As usual, I put unnecessary pressure on myself to do something that was meant to be fun, and it became a little bit less fun as a result. Mind you, I wasn't actively unhappy about it, but my focus by necessity shifted a bit from saying what I wanted to say when I felt like saying it to *producing output on a schedule*. No! Bad! That's not what I want this to be, and is one of the concerns I predicted in "Slow Writing". It's interesting how self-awareness can't always save us from our own bad habits. I recently gave advice to a 32-Bit cafe community member about finding satisfaction in this hobby by focusing on being process oriented instead of results oriented. Oops. Do as I say, not as I do. In retrospect, having a goal would have been okay if I had been more clear and more moderated with what I was hoping to accomplish. There's nothing wrong with having a reasonable plan, but in this case scope creep was the mind-killer. Or, I suppose I could have kept things ambiguous but made a point to "fail fast" by not posting during one of the first days of the month. In any case, I did succeed in posting daily for longer than I'd anticipated, and after taking a break for a few days to zoom out and think things over, I'm feeling energized and ready to start posting again. It's a long weekend for me (Labor Day [2], the best holiday, for my non-US readers) and after having woken up typically early on Saturday morning to draft this post, I'm feeling good about where I'm at and where I'm going. ~nullish Reply to this post via email [1] https://nerdgirlthoughts.game.blog/2026/07/15/blaugust-2026-is-coming/ [2] https://en.wikipedia.org/wiki/Labor_Day --- email blog index website
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 0.98 3.95 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.98 3.95 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.98 3.95 direct lifestyle and leisure > leisure > hobby
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.97 3.50 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 0.97 3.50 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.97 3.50 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.97 3.50 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.91 2.32 direct science and technology
economy, business and finance economy-business-and-finance 0.85 1.72 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.85 1.72 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.85 1.72 direct economy, business and finance > products and services > computing and information technology
technology and engineering technology-and-engineering 0.83 1.62 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.83 1.62 direct science and technology > technology and engineering > information technology and computer science
game game 0.69 0.81 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.69 0.81 direct lifestyle and leisure > leisure > game > video game
arts and entertainment arts-and-entertainment 0.36 -0.56 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.36 -0.56 direct arts, culture, entertainment and media > arts and entertainment > literature
software and applications software-and-applications 0.23 -1.20 direct economy, business and finance > products and services > computing and information technology > software and applications
media and entertainment industry media-and-entertainment-industry 0.21 -1.33 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.21 -1.33 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Cryptography cryptography 0.21 -1.35 direct science and technology > technology and engineering > information technology and computer science > Cryptography
Open source open-source 0.19 -1.43 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
animation animation 0.19 -1.44 direct arts, culture, entertainment and media > arts and entertainment > animation
sport sport 0.17 -1.59 ↑derived from 20001183 sport
competition discipline competition-discipline 0.17 -1.59 ↑derived from 20001183 sport > competition discipline
eSports esports 0.17 -1.59 direct sport > competition discipline > eSports
Software development software-development 0.15 -1.70 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
health health 0.13 -1.87 ↑derived from 20000458 health
disease and condition disease-and-condition 0.13 -1.87 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.13 -1.87 direct health > disease and condition > mental health and disorder
labour labour 0.12 -1.97 direct labour
human interest human-interest 0.12 -2.04 direct human interest
culture culture 0.07 -2.53 direct arts, culture, entertainment and media > culture
society society 0.06 -2.68 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.06 -2.68 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.06 -2.68 direct society > fundamental rights > privacy
social sciences social-sciences 0.06 -2.71 direct science and technology > social sciences
Tabletop gaming tabletop-gaming 0.05 -2.90 direct lifestyle and leisure > leisure > game > Tabletop gaming
exercise and fitness exercise-and-fitness 0.05 -2.91 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.05 -2.91 ↑derived from 20001239 lifestyle and leisure > wellness
Self-hosting self-hosting 0.05 -2.95 direct economy, business and finance > products and services > computing and information technology > Self-hosting
MMORPG mmorpg 0.05 -2.97 direct lifestyle and leisure > leisure > game > video game > MMORPG
Information security information-security 0.05 -2.98 direct science and technology > technology and engineering > information technology and computer science > Information security
visual arts visual-arts 0.05 -2.99 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.05 -2.99 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
film industry film-industry 0.04 -3.12 direct economy, business and finance > products and services > media and entertainment industry > film industry
artificial intelligence artificial-intelligence 0.04 -3.18 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
education education 0.04 -3.18 direct education
board game board-game 0.04 -3.24 direct lifestyle and leisure > leisure > game > board game
history history 0.04 -3.27 direct science and technology > social sciences > history
consumer goods consumer-goods 0.04 -3.29 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.04 -3.29 direct economy, business and finance > products and services > consumer goods > handicrafts
card game card-game 0.03 -3.32 direct lifestyle and leisure > leisure > game > card game
natural science natural-science 0.03 -3.32 direct science and technology > natural science
scientific research scientific-research 0.03 -3.34 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.03 -3.34 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.03 -3.34 direct science and technology > scientific research > scientific exploration > space exploration
music music 0.03 -3.50 direct arts, culture, entertainment and media > arts and entertainment > music
family family 0.03 -3.63 direct society > family
streaming service streaming-service 0.02 -3.77 direct economy, business and finance > products and services > media and entertainment industry > streaming service
environment environment 0.02 -3.77 direct environment
biology biology 0.02 -3.79 direct science and technology > natural science > biology
television television 0.02 -3.94 direct arts, culture, entertainment and media > mass media > television
award and prize award-and-prize 0.02 -4.15 direct human interest > award and prize
travel and tourism travel-and-tourism 0.02 -4.15 direct lifestyle and leisure > leisure > travel and tourism
climate change climate-change 0.01 -4.24 direct environment > climate change
weather weather 0.01 -4.26 direct weather
crime, law and justice crime-law-and-justice 0.01 -4.53 ↑derived from 20000086 crime, law and justice
crime crime 0.01 -4.53 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.01 -4.53 direct crime, law and justice > crime > cyber crime
podcast podcast 0.01 -4.56 direct economy, business and finance > products and services > media and entertainment industry > podcast
public health public-health 0.01 -4.61 direct health > public health
conflict, war and peace conflict-war-and-peace 0.01 -4.67 direct conflict, war and peace
politics and government politics-and-government 0.01 -4.73 direct politics and government
health treatment and procedure health-treatment-and-procedure 0.01 -4.90 direct health > health treatment and procedure
weather forecast weather-forecast 0.01 -4.99 direct weather > weather forecast
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -5.24 direct disaster, accident and emergency incident
diet diet 0.00 -5.41 direct health > health treatment and procedure > diet
lifestyle lifestyle 0.00 -5.84 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -5.84 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -5.84 direct lifestyle and leisure > lifestyle > house and home > gardening
religion religion 0.00 -5.84 direct religion
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.59 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75