Weekly digest 74 Dark _ □ ✕
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Weekly digest 74

Published
2026-09-06 21:39 UTC (precision: second)
Author
theTangentSpace
Source feed
theTangentSpace [exclude this blog]
Link
https://thetangent.space/2026/digest74/
Canonical
https://thetangent.space/2026/digest74
Length
3030 runes
Extracted text
The first week back at work. Happenings So yeah, I started up back at work for the new school year. All the usual stuff to deal with. Updates to government policies to read. Leadership imploring all staff to do better. Chronic pain flares up with the stress. Still, I’m in a different classroom this year and it’s better than expected. My previous classroom had years (like, 10 years) of junk built up in old filing cabinets I never did get around to sorting out, so it was nice to come in to a relatively fresh room to organise how I like. It also feels bigger, and has a better location — closer to the staff room (toilets, coffee, photocopier), further from behaviour hot spots. So far my classes this year have been nice, but I’ve not met them all yet. Biggest challenge this year is looking like my year 11s, who seem to lack any urgency about their upcoming exams. I tried modding my RGB30 handheld with some felt to damp the noise of some of the buttons, some TMR joysticks, and a sticker on the dpad sensor to reduce input errors. It wasn’t altogether successful. The joysticks wouldn’t do any right inputs at all (up, left, and down seemed to work though), and I don’t currently have any means to calibrate them. The felt was too thick to fit into the gaps I needed to, and also one of the plastic tabs that locks the shell together snapped while I was opening the thing (thankfully, it still stays pretty tightly shut). I got everything ready for my first “group theory for kids” session tomorrow. We’re going to do 2x2 matrices for a couple of weeks first, and then cover a bunch more elementary examples (dihedral groups, modular arithmetic) over the next term before we go anywhere near the actual definition of a group. Links Does investing make you a bad person? Hot Marxist mom has a nuanced discussion on whether leftists and anti-capitalists should have investments in the stock market. Outer Wilds: a once in a lifetime experience. My friend Joel recently finished my favourite game Outer Wilds and gives his spoiler-free thoughts on it. Reading Book 5 of Nicomachean Ethics. This time it’s about justice, and it’s quite a tricky and strange book. Still processing my thoughts on this one. Playing I’ve been playing more Terranigma, and it’s still really cool. I just beat the Bloody Mary boss. She was a real pain, terrible design to be honest. I just followed what all the guides say to do — don’t try to beat her with skill, just buy loads of really powerful spells and nuke her. I’ve also been trying to get RetroArch working on my Pocket Reform. The trouble is that everything has crackly and stuttering audio, even extremely old systems like NES. I do not seem to have this problem on standalone emulators, only in RetroArch. If anyone has any ideas, please let me know. Thank you for subscribing to my RSS feed. To leave a comment, please visit the original post. If you'd like to get in touch, even if just to say hi, please write to sayhi@thetangent.space. I'll be genuinely delighted to hear from you.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
science and technology science-and-technology 0.99 4.21 direct science and technology
education education 0.98 4.03 direct education
economy, business and finance economy-business-and-finance 0.98 4.00 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.98 4.00 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.98 4.00 direct economy, business and finance > products and services > computing and information technology
technology and engineering technology-and-engineering 0.97 3.43 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.97 3.43 direct science and technology > technology and engineering > information technology and computer science
labour labour 0.95 2.94 direct labour
scientific research scientific-research 0.93 2.67 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.93 2.67 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.93 2.67 direct science and technology > scientific research > scientific exploration > space exploration
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.92 2.47 ↑derived from 20000013 arts, culture, entertainment and media
arts and entertainment arts-and-entertainment 0.92 2.47 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.92 2.47 direct arts, culture, entertainment and media > arts and entertainment > literature
lifestyle and leisure lifestyle-and-leisure 0.92 2.45 ↑derived from 20000548 lifestyle and leisure
leisure leisure 0.92 2.45 ↑derived from 20000548 lifestyle and leisure > leisure
game game 0.92 2.45 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.92 2.45 direct lifestyle and leisure > leisure > game > video game
software and applications software-and-applications 0.87 1.91 direct economy, business and finance > products and services > computing and information technology > software and applications
media and entertainment industry media-and-entertainment-industry 0.84 1.67 ↑derived from 20001369 economy, business and finance > products and services > media and entertainment industry
podcast podcast 0.84 1.67 direct economy, business and finance > products and services > media and entertainment industry > podcast
health health 0.82 1.51 ↑derived from 20000465 health
health treatment and procedure health-treatment-and-procedure 0.82 1.51 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.82 1.51 direct health > health treatment and procedure > diet
books and publishing books-and-publishing 0.75 1.12 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Software development software-development 0.67 0.70 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
hobby hobby 0.66 0.68 direct lifestyle and leisure > leisure > hobby
Tabletop gaming tabletop-gaming 0.59 0.37 direct lifestyle and leisure > leisure > game > Tabletop gaming
Information security information-security 0.55 0.20 direct science and technology > technology and engineering > information technology and computer science > Information security
mass media mass-media 0.49 -0.04 direct arts, culture, entertainment and media > mass media
Open source open-source 0.48 -0.07 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
artificial intelligence artificial-intelligence 0.47 -0.11 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
society society 0.44 -0.24 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.44 -0.24 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.44 -0.24 direct society > fundamental rights > privacy
social media social-media 0.39 -0.44 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.39 -0.44 direct arts, culture, entertainment and media > mass media > social media > Blogging
sport sport 0.36 -0.59 ↑derived from 20001183 sport
competition discipline competition-discipline 0.36 -0.59 ↑derived from 20001183 sport > competition discipline
eSports esports 0.36 -0.59 direct sport > competition discipline > eSports
disease and condition disease-and-condition 0.34 -0.67 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.34 -0.67 direct health > disease and condition > mental health and disorder
television television 0.33 -0.69 direct arts, culture, entertainment and media > mass media > television
natural science natural-science 0.20 -1.41 ↑derived from 20000719 science and technology > natural science
biology biology 0.20 -1.41 direct science and technology > natural science > biology
card game card-game 0.15 -1.72 direct lifestyle and leisure > leisure > game > card game
animation animation 0.15 -1.76 direct arts, culture, entertainment and media > arts and entertainment > animation
Self-hosting self-hosting 0.14 -1.84 direct economy, business and finance > products and services > computing and information technology > Self-hosting
social sciences social-sciences 0.13 -1.90 direct science and technology > social sciences
streaming service streaming-service 0.11 -2.10 direct economy, business and finance > products and services > media and entertainment industry > streaming service
Cryptography cryptography 0.11 -2.11 direct science and technology > technology and engineering > information technology and computer science > Cryptography
politics and government politics-and-government 0.11 -2.11 direct politics and government
music music 0.10 -2.15 direct arts, culture, entertainment and media > arts and entertainment > music
environment environment 0.10 -2.22 ↑derived from 20000418 environment
climate change climate-change 0.10 -2.22 direct environment > climate change
crime, law and justice crime-law-and-justice 0.08 -2.41 ↑derived from 20000086 crime, law and justice
crime crime 0.08 -2.41 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.08 -2.41 direct crime, law and justice > crime > cyber crime
human interest human-interest 0.07 -2.57 direct human interest
religion religion 0.06 -2.67 direct religion
film industry film-industry 0.06 -2.72 direct economy, business and finance > products and services > media and entertainment industry > film industry
consumer goods consumer-goods 0.06 -2.75 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.06 -2.75 direct economy, business and finance > products and services > consumer goods > handicrafts
MMORPG mmorpg 0.06 -2.78 direct lifestyle and leisure > leisure > game > video game > MMORPG
history history 0.06 -2.79 direct science and technology > social sciences > history
visual arts visual-arts 0.03 -3.48 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.03 -3.48 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
board game board-game 0.03 -3.55 direct lifestyle and leisure > leisure > game > board game
public health public-health 0.03 -3.62 direct health > public health
family family 0.03 -3.64 direct society > family
conflict, war and peace conflict-war-and-peace 0.03 -3.65 direct conflict, war and peace
exercise and fitness exercise-and-fitness 0.03 -3.66 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.03 -3.66 ↑derived from 20001239 lifestyle and leisure > wellness
travel and tourism travel-and-tourism 0.02 -3.68 direct lifestyle and leisure > leisure > travel and tourism
culture culture 0.02 -3.71 direct arts, culture, entertainment and media > culture
food and drink enthusiasm food-and-drink-enthusiasm 0.02 -3.73 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
award and prize award-and-prize 0.02 -3.76 direct human interest > award and prize
lifestyle lifestyle 0.01 -4.81 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.01 -4.81 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.01 -4.81 direct lifestyle and leisure > lifestyle > house and home > gardening
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.93 direct disaster, accident and emergency incident
weather weather 0.01 -5.27 direct weather
weather forecast weather-forecast 0.00 -5.44 direct weather > weather forecast

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