Sunday August 30, 2026 Dark _ □ ✕
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Sunday August 30, 2026

Published
2026-08-30 00:00 UTC (precision: second)
Source feed
tommyeveryday [exclude this blog]
Link
https://tommyeveryday.mataroa.blog/blog/sunday-august-30-2026/
Canonical
https://tommyeveryday.mataroa.blog/blog/sunday-august-30-2026
Length
5155 runes
Extracted text
Hey There! It's 8:40 AM EDT, 71°F, Humidity 64%, Wind 3 mph S, cloudy, AQI 41 Yesterday was a good day overall. I went through my morning routine not feeling rushed for a change. I spent the morning on the back screen porch, which was very relaxing. DW made a breakfast of eggs, sausage, some leftover potatoes, and toast. A good way to start the day. My main task of the day was to go to the campsite and mow the lawn, so I began to prepare for that. I wanted to check the Kia to see if it still started, and no - the battery had died. So I put the charger on the battery and let it sit to charge. I gathered up other tools and took off for the campsite. The grass was quite thick and wet, as I hadn't been up to mow since July 20th. If course, in all that time, the battery on the riding mower was also not charged, and additionally the house battery for the motor home was also dead. Fortunately the motor home itself started up, and I let it run for a good long time to insure the battery would stay charged up. Because the riding mower requires someone sitting in the seat to keep running, jumping the battery with the car was tricky. Fortunately I had a set of jumper cables, so I attached the cables, started the car, and then sat down to try and start the mower. It started up, but now I had to find a way to disconnect the cables from the mower's battery. At first I tried to place cement blocks on the seat, but two of them were still not enough weight. Next I tried to position the jumper cables so I might be able to reach around and disconnect them quickly before the engine died, and this ended up doing the trick. I left the Venza running for a few passes with the mower, then tested to see if the mower already had enough power to start. It did, so I went over to the Venza and got off, disconnected the battery cables, shut the car off, and started the mower again. A little good fortune goes a long way. It takes about 90 minutes to mow what I keep mowed, but because of the thickness and dampness of the grass, I had to slow down a little. The clumps grass I was leaving behind made the area look like a small hayfield. I ran out of gas just about as I was through the main section, so I filled the tank up and finished the job. I always like mowing, but only if it goes smoothly without a hitch. Once I got it started, all went well. I did not take the time to run the push mower for additional trimming, because I was getting a bit tired. Then I went inside the cabin and cleaned up, It seems I had left everything strewn around the place from the last time I was there. No doubt I thought I was coming back soon, but I didn't. So I straightened up, put things away, swept the floor, and generally cleaned up as best as I could without water. The ballgame came on, and I listened for a bit to rest up, but I still had to deal with the house battery on the motor home. I went over and tried to hook it up to a solar panel, but the MPPT controller kept giving me an error code. I looked it up, and it's possible the battery itself is so low it won't take a charge. So I decided to take the battery home and work on it here rather than up there. I listened to a few innings of the ballgame before deciding to head home. I stopped for some sweet corn at a stand run by a young man trying to pay his college expenses by growing the corn. It's good corn. 2 ears for $1.50, which is an excellent price. When I got home I listened to the rest of the game on the radio. The day featured a split doubleheader, and we lost the first game while winning the nightcap. Today we can either split the 4-game series by losing, or take the series 3-1, which would be excellent. Dinner was baked Alaskan pollack with green beans, a few potatoes, slices of mozzarella with tomatoes and oil, and one of the ears of corn. Lots of food, all delicious. We ate early because I was playing poker in the evening. The game is always fun, and the company and conversation is great. One of my colleagues had had an art opening in Buffalo the night before, which sounded like it went well. I was ushering, so didn't attend. He apparently was having a run of luck, because he won a hand of draw poker with a straight-up royal flush (no wild cards), the highest hand in poker: AKQJ10 of clubs. He was dealt four of the five cards, and drew the final card to make the straight flush. The odds of getting that hand are pretty high - by one estimate, ~1 in 674,000 or so. I've never seen a natural royal straight flush in my life, so it was an event. What a fun evening! When I got home DW was watching the Womens's Pro Baseball game between the LA Queens and the NY Heights. The game was tied when I walked in, and I got blamed as jinxing the Heights because they proceeded to let in 4 runs and lose the game right after I showed up. They had been on a roll, so this was a tough loss. When that game was over I watched the rest of my ballgame until it became a blowout. I spent far too much time cruising videos once the game was over, finding myself still up at midnight. So I finally packed it in and went to bed much too late. That's all for now. 'Til We Meet Again!
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 0.91 2.31 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.91 2.31 direct lifestyle and leisure > leisure
hobby hobby 0.91 2.30 ↑derived from 20000568 lifestyle and leisure > leisure > hobby
food and drink enthusiasm food-and-drink-enthusiasm 0.91 2.30 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
lifestyle lifestyle 0.87 1.89 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.87 1.89 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.87 1.89 direct lifestyle and leisure > lifestyle > house and home > gardening
game game 0.81 1.47 direct lifestyle and leisure > leisure > game
sport sport 0.74 1.06 direct sport
science and technology science-and-technology 0.68 0.74 direct science and technology
competition discipline competition-discipline 0.68 0.74 ↑derived from 20001183 sport > competition discipline
eSports esports 0.68 0.74 direct sport > competition discipline > eSports
card game card-game 0.55 0.20 direct lifestyle and leisure > leisure > game > card game
travel and tourism travel-and-tourism 0.47 -0.11 direct lifestyle and leisure > leisure > travel and tourism
technology and engineering technology-and-engineering 0.42 -0.33 direct science and technology > technology and engineering
environment environment 0.28 -0.96 direct environment
video game video-game 0.20 -1.38 direct lifestyle and leisure > leisure > game > video game
information technology and computer science information-technology-and-computer 0.19 -1.43 direct science and technology > technology and engineering > information technology and computer science
board game board-game 0.13 -1.90 direct lifestyle and leisure > leisure > game > board game
society society 0.12 -2.01 ↑derived from 20000780 society
family family 0.12 -2.01 direct society > family
fundamental rights fundamental-rights 0.10 -2.19 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.10 -2.19 direct society > fundamental rights > privacy
social sciences social-sciences 0.09 -2.30 ↑derived from 20000747 science and technology > social sciences
history history 0.09 -2.30 direct science and technology > social sciences > history
health health 0.08 -2.41 ↑derived from 20000458 health
disease and condition disease-and-condition 0.08 -2.41 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.08 -2.41 direct health > disease and condition > mental health and disorder
human interest human-interest 0.08 -2.43 direct human interest
economy, business and finance economy-business-and-finance 0.08 -2.45 ↑derived from 20000231 economy, business and finance
products and services products-and-services 0.08 -2.45 ↑derived from 20000231 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.08 -2.45 ↑derived from 20000231 economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.08 -2.45 direct economy, business and finance > products and services > computing and information technology > software and applications
weather weather 0.08 -2.48 direct weather
Information security information-security 0.08 -2.48 direct science and technology > technology and engineering > information technology and computer science > Information security
education education 0.07 -2.57 direct education
MMORPG mmorpg 0.06 -2.80 direct lifestyle and leisure > leisure > game > video game > MMORPG
conflict, war and peace conflict-war-and-peace 0.06 -2.80 direct conflict, war and peace
climate change climate-change 0.05 -2.85 direct environment > climate change
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.05 -2.87 ↑derived from 20000038 arts, culture, entertainment and media
culture culture 0.05 -2.87 direct arts, culture, entertainment and media > culture
Software development software-development 0.05 -2.92 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
mass media mass-media 0.05 -3.05 ↑derived from 20000051 arts, culture, entertainment and media > mass media
television television 0.05 -3.05 direct arts, culture, entertainment and media > mass media > television
Self-hosting self-hosting 0.04 -3.07 direct economy, business and finance > products and services > computing and information technology > Self-hosting
social media social-media 0.04 -3.08 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.04 -3.08 direct arts, culture, entertainment and media > mass media > social media > Blogging
artificial intelligence artificial-intelligence 0.04 -3.27 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
natural science natural-science 0.04 -3.27 direct science and technology > natural science
labour labour 0.04 -3.30 direct labour
arts and entertainment arts-and-entertainment 0.03 -3.41 ↑derived from 20000018 arts, culture, entertainment and media > arts and entertainment
music music 0.03 -3.41 direct arts, culture, entertainment and media > arts and entertainment > music
media and entertainment industry media-and-entertainment-industry 0.03 -3.41 ↑derived from 20001293 economy, business and finance > products and services > media and entertainment industry
streaming service streaming-service 0.03 -3.41 direct economy, business and finance > products and services > media and entertainment industry > streaming service
crime, law and justice crime-law-and-justice 0.03 -3.44 ↑derived from 20000086 crime, law and justice
crime crime 0.03 -3.44 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.03 -3.44 direct crime, law and justice > crime > cyber crime
biology biology 0.03 -3.48 direct science and technology > natural science > biology
exercise and fitness exercise-and-fitness 0.03 -3.52 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.03 -3.52 ↑derived from 20001239 lifestyle and leisure > wellness
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.03 -3.59 direct disaster, accident and emergency incident
weather forecast weather-forecast 0.03 -3.59 direct weather > weather forecast
public health public-health 0.02 -3.80 direct health > public health
literature literature 0.02 -3.80 direct arts, culture, entertainment and media > arts and entertainment > literature
health treatment and procedure health-treatment-and-procedure 0.02 -4.07 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.02 -4.07 direct health > health treatment and procedure > diet
film industry film-industry 0.02 -4.08 direct economy, business and finance > products and services > media and entertainment industry > film industry
scientific research scientific-research 0.02 -4.13 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.02 -4.13 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.02 -4.13 direct science and technology > scientific research > scientific exploration > space exploration
books and publishing books-and-publishing 0.02 -4.17 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
podcast podcast 0.01 -4.32 direct economy, business and finance > products and services > media and entertainment industry > podcast
Tabletop gaming tabletop-gaming 0.01 -4.38 direct lifestyle and leisure > leisure > game > Tabletop gaming
Cryptography cryptography 0.01 -4.42 direct science and technology > technology and engineering > information technology and computer science > Cryptography
politics and government politics-and-government 0.01 -4.49 direct politics and government
religion religion 0.01 -4.50 direct religion
award and prize award-and-prize 0.01 -4.50 direct human interest > award and prize
Open source open-source 0.01 -4.50 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
consumer goods consumer-goods 0.01 -5.21 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -5.21 direct economy, business and finance > products and services > consumer goods > handicrafts
animation animation 0.01 -5.25 direct arts, culture, entertainment and media > arts and entertainment > animation
visual arts visual-arts 0.01 -5.26 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.01 -5.26 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography

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