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Wholesome Gaming

Published
2026-08-03 19:30 UTC (precision: second)
Author
paeroka
Source feed
Nerdy Bookahs [exclude this blog]
Link
https://nerdybookahs.wordpress.com/2026/08/03/wholesome-gaming/
Canonical
https://nerdybookahs.wordpress.com/2026/08/03/wholesome-gaming
Length
1361 runes
Extracted text
In my last post, I mentioned that I prefer playing Wholesome Games nowadays. I am aware that there is no one definition for what a Wholesome Game is. I mostly use this term for games that give me a cozy comfortable feeling with no stress, which means usually no time limits. What I also love is games that do not focus on violence. Or one of my personal pet peeves: Solving any and all issues with violence. What I also like is not having to interact with others. Which means that I usually do not play MMOs much anymore. If I do, it is usually Lord of the Rings Online. Other than that, I prefer games like Town to City, Two Point Museum, City Tales – Medieval Era, Foundation, Hotel Architect and so on. Another game that I really like is Teddy’s Haven. This game was my number 2 game in 2025 and I still love playing it. It’s slow-paced and I just slowly expand my store. Since the game is still in development, it gets features added as well, so there is always something for me to do or explore. And again, it is without combat and without time constraints. You decide when you open the store. Only then, time progresses. And when the shop is closed and you go to sleep, the next day starts. All of these games have one major thing in common: they allow me to relax, forget about the outside world, and let go of any real-life stress. (Blaugust Post No. 4)
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 1.00 5.34 ↑derived from 20000540 lifestyle and leisure
leisure leisure 1.00 5.34 ↑derived from 20000540 lifestyle and leisure > leisure
game game 1.00 5.34 direct lifestyle and leisure > leisure > game
video game video-game 0.99 4.40 direct lifestyle and leisure > leisure > game > video game
hobby hobby 0.98 3.67 direct lifestyle and leisure > leisure > hobby
science and technology science-and-technology 0.89 2.09 direct science and technology
economy, business and finance economy-business-and-finance 0.84 1.69 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.84 1.69 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.84 1.69 direct economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.67 0.69 direct economy, business and finance > products and services > computing and information technology > software and applications
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.52 0.07 direct arts, culture, entertainment and media
technology and engineering technology-and-engineering 0.46 -0.18 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.46 -0.18 direct science and technology > technology and engineering > information technology and computer science
Tabletop gaming tabletop-gaming 0.19 -1.47 direct lifestyle and leisure > leisure > game > Tabletop gaming
mass media mass-media 0.08 -2.46 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.08 -2.46 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.08 -2.46 direct arts, culture, entertainment and media > mass media > social media > Blogging
Open source open-source 0.08 -2.49 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
health health 0.06 -2.68 ↑derived from 20000458 health
disease and condition disease-and-condition 0.06 -2.68 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.06 -2.68 direct health > disease and condition > mental health and disorder
culture culture 0.06 -2.84 direct arts, culture, entertainment and media > culture
society society 0.04 -3.31 ↑derived from 20000780 society
family family 0.04 -3.31 direct society > family
card game card-game 0.02 -3.73 direct lifestyle and leisure > leisure > game > card game
media and entertainment industry media-and-entertainment-industry 0.02 -3.99 ↑derived from 20001293 economy, business and finance > products and services > media and entertainment industry
streaming service streaming-service 0.02 -3.99 direct economy, business and finance > products and services > media and entertainment industry > streaming service
human interest human-interest 0.02 -4.09 direct human interest
Information security information-security 0.02 -4.17 direct science and technology > technology and engineering > information technology and computer science > Information security
social sciences social-sciences 0.01 -4.28 direct science and technology > social sciences
arts and entertainment arts-and-entertainment 0.01 -4.34 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.01 -4.34 direct arts, culture, entertainment and media > arts and entertainment > literature
board game board-game 0.01 -4.49 direct lifestyle and leisure > leisure > game > board game
Self-hosting self-hosting 0.01 -4.72 direct economy, business and finance > products and services > computing and information technology > Self-hosting
labour labour 0.01 -4.80 direct labour
fundamental rights fundamental-rights 0.01 -4.84 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.01 -4.84 direct society > fundamental rights > privacy
MMORPG mmorpg 0.01 -5.06 direct lifestyle and leisure > leisure > game > video game > MMORPG
education education 0.01 -5.15 direct education
animation animation 0.01 -5.15 direct arts, culture, entertainment and media > arts and entertainment > animation
books and publishing books-and-publishing 0.01 -5.24 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
environment environment 0.01 -5.28 direct environment
sport sport 0.00 -5.47 ↑derived from 20001183 sport
competition discipline competition-discipline 0.00 -5.47 ↑derived from 20001183 sport > competition discipline
eSports esports 0.00 -5.47 direct sport > competition discipline > eSports
film industry film-industry 0.00 -5.56 direct economy, business and finance > products and services > media and entertainment industry > film industry
history history 0.00 -5.68 direct science and technology > social sciences > history
crime, law and justice crime-law-and-justice 0.00 -5.70 ↑derived from 20000086 crime, law and justice
crime crime 0.00 -5.70 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.00 -5.70 direct crime, law and justice > crime > cyber crime
Software development software-development 0.00 -5.89 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
scientific research scientific-research 0.00 -6.00 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.00 -6.00 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.00 -6.00 direct science and technology > scientific research > scientific exploration > space exploration
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.00 -6.08 direct disaster, accident and emergency incident
religion religion 0.00 -6.11 direct religion
artificial intelligence artificial-intelligence 0.00 -6.21 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
award and prize award-and-prize 0.00 -6.25 direct human interest > award and prize
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.29 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
climate change climate-change 0.00 -6.33 direct environment > climate change
natural science natural-science 0.00 -6.35 ↑derived from 20000719 science and technology > natural science
biology biology 0.00 -6.35 direct science and technology > natural science > biology
consumer goods consumer-goods 0.00 -6.46 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -6.46 direct economy, business and finance > products and services > consumer goods > handicrafts
conflict, war and peace conflict-war-and-peace 0.00 -6.50 direct conflict, war and peace
travel and tourism travel-and-tourism 0.00 -6.54 direct lifestyle and leisure > leisure > travel and tourism
health treatment and procedure health-treatment-and-procedure 0.00 -6.59 direct health > health treatment and procedure
podcast podcast 0.00 -6.65 direct economy, business and finance > products and services > media and entertainment industry > podcast
television television 0.00 -6.80 direct arts, culture, entertainment and media > mass media > television
diet diet 0.00 -7.01 direct health > health treatment and procedure > diet
politics and government politics-and-government 0.00 -7.04 direct politics and government
weather weather 0.00 -7.04 direct weather
weather forecast weather-forecast 0.00 -7.22 direct weather > weather forecast
exercise and fitness exercise-and-fitness 0.00 -7.36 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -7.36 ↑derived from 20001239 lifestyle and leisure > wellness
music music 0.00 -7.68 direct arts, culture, entertainment and media > arts and entertainment > music
Cryptography cryptography 0.00 -7.85 direct science and technology > technology and engineering > information technology and computer science > Cryptography
lifestyle lifestyle 0.00 -7.92 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.92 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.92 direct lifestyle and leisure > lifestyle > house and home > gardening
visual arts visual-arts 0.00 -8.06 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -8.06 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
public health public-health 0.00 -8.41 direct health > public health

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