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Gell-Mann AI-mnesia

Published
2026-08-02 20:06 UTC (precision: second)
Source feed
re: nyman excluded
Link
https://blog.nyman.re/2026/08/02/gellmann-aimnesia.html
Length
1249 runes
Extracted text
I try using an LLM to write something about information security, a subject I know very well. The result is generic and wrong in some places. I conclude that it is easier to throw it away and write it from scratch. Later the same day, I open one of the LLMs and ask it about some legal topic I’m wondering about. I read the answer and accept it as mostly correct. I might even make important decisions based on it. I have somehow selectively forgotten how badly it performed earlier. I call this Gell-Mann AI-mnesia, after the better-known Gell-Mann Amnesia, which, if you aren’t already familiar with it, describes roughly the same realisation applied to newspapers. You read an article on a subject you know well and notice that Often, the article is so wrong it actually presents the story backward-reversing cause and effect. I call these the “wet streets cause rain” stories. Then you turn the page and accept the next story as somehow more accurate. The term was coined by Michael Crichton in a 2002 speech[archive.org]. Remember that LLMs will usually sound perfectly confident. Unless told not to, in which case they will comply and sound less confident. It does not have a real understanding of the difference, it only does what it is told.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
science and technology science-and-technology 0.87 1.89 direct science and technology
technology and engineering technology-and-engineering 0.84 1.68 ↑derived from local:information-security science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.84 1.68 ↑derived from local:information-security science and technology > technology and engineering > information technology and computer science
Information security information-security 0.84 1.68 direct science and technology > technology and engineering > information technology and computer science > Information security
artificial intelligence artificial-intelligence 0.33 -0.71 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
Cryptography cryptography 0.23 -1.23 direct science and technology > technology and engineering > information technology and computer science > Cryptography
society society 0.06 -2.78 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.06 -2.78 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.06 -2.78 direct society > fundamental rights > privacy
lifestyle and leisure lifestyle-and-leisure 0.03 -3.50 ↑derived from local:mmorpg lifestyle and leisure
leisure leisure 0.03 -3.50 ↑derived from local:mmorpg lifestyle and leisure > leisure
game game 0.03 -3.50 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.03 -3.50 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.03 -3.50 direct lifestyle and leisure > leisure > game > video game > MMORPG
economy, business and finance economy-business-and-finance 0.03 -3.50 ↑derived from local:open-source economy, business and finance
products and services products-and-services 0.03 -3.50 ↑derived from local:open-source economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.03 -3.50 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.03 -3.50 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.03 -3.50 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
crime, law and justice crime-law-and-justice 0.03 -3.57 ↑derived from 20000086 crime, law and justice
crime crime 0.03 -3.57 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.03 -3.57 direct crime, law and justice > crime > cyber crime
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human interest human-interest 0.02 -3.75 direct human interest
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books and publishing books-and-publishing 0.02 -3.77 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
labour labour 0.02 -3.92 direct labour
natural science natural-science 0.01 -4.32 ↑derived from 20000719 science and technology > natural science
biology biology 0.01 -4.32 direct science and technology > natural science > biology
environment environment 0.01 -4.32 direct environment
education education 0.01 -4.35 direct education
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.01 -4.73 ↑derived from 20000013 arts, culture, entertainment and media
arts and entertainment arts-and-entertainment 0.01 -4.73 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.01 -4.73 direct arts, culture, entertainment and media > arts and entertainment > literature
mass media mass-media 0.01 -5.02 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.01 -5.02 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.01 -5.02 direct arts, culture, entertainment and media > mass media > social media > Blogging
politics and government politics-and-government 0.01 -5.25 direct politics and government
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history history 0.00 -5.56 direct science and technology > social sciences > history
Self-hosting self-hosting 0.00 -5.62 direct economy, business and finance > products and services > computing and information technology > Self-hosting
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film industry film-industry 0.00 -5.65 direct economy, business and finance > products and services > media and entertainment industry > film industry
streaming service streaming-service 0.00 -5.86 direct economy, business and finance > products and services > media and entertainment industry > streaming service
conflict, war and peace conflict-war-and-peace 0.00 -6.02 direct conflict, war and peace
award and prize award-and-prize 0.00 -6.47 direct human interest > award and prize
scientific research scientific-research 0.00 -6.56 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.00 -6.56 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.00 -6.56 direct science and technology > scientific research > scientific exploration > space exploration
health health 0.00 -6.71 ↑derived from 20000458 health
disease and condition disease-and-condition 0.00 -6.71 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.00 -6.71 direct health > disease and condition > mental health and disorder
sport sport 0.00 -6.92 ↑derived from 20001183 sport
competition discipline competition-discipline 0.00 -6.92 ↑derived from 20001183 sport > competition discipline
eSports esports 0.00 -6.92 direct sport > competition discipline > eSports
family family 0.00 -6.96 direct society > family
consumer goods consumer-goods 0.00 -6.98 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -6.98 direct economy, business and finance > products and services > consumer goods > handicrafts
public health public-health 0.00 -7.02 direct health > public health
visual arts visual-arts 0.00 -7.05 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -7.05 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
music music 0.00 -7.10 direct arts, culture, entertainment and media > arts and entertainment > music
television television 0.00 -7.19 direct arts, culture, entertainment and media > mass media > television
culture culture 0.00 -7.28 direct arts, culture, entertainment and media > culture
board game board-game 0.00 -7.34 direct lifestyle and leisure > leisure > game > board game
weather weather 0.00 -7.49 direct weather
animation animation 0.00 -7.50 direct arts, culture, entertainment and media > arts and entertainment > animation
travel and tourism travel-and-tourism 0.00 -7.56 direct lifestyle and leisure > leisure > travel and tourism
climate change climate-change 0.00 -7.73 direct environment > climate change
card game card-game 0.00 -8.04 direct lifestyle and leisure > leisure > game > card game
weather forecast weather-forecast 0.00 -8.04 direct weather > weather forecast
health treatment and procedure health-treatment-and-procedure 0.00 -8.12 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.00 -8.12 direct health > health treatment and procedure > diet
hobby hobby 0.00 -8.55 ↑derived from 20000568 lifestyle and leisure > leisure > hobby
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -8.55 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
religion religion 0.00 -8.73 direct religion
lifestyle lifestyle 0.00 -8.75 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -8.75 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -8.75 direct lifestyle and leisure > lifestyle > house and home > gardening
exercise and fitness exercise-and-fitness 0.00 -9.59 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -9.59 ↑derived from 20001239 lifestyle and leisure > wellness

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