Gratitudes part 3: Matt, who wore a miniskirt to prom Light _ □ ✕
  • Posts
  • About
  • Debug
Post

Gratitudes part 3: Matt, who wore a miniskirt to prom

Published
2026-08-05 03:24 UTC (precision: second)
Author
nullish
Source feed
nullish [exclude this blog]
Link
https://nullish.smol.pub/gratitudes-part-3-matt-who-wore-a-miniskirt-to-prom
Length
3248 runes
Extracted text
My childhood friend Eric lived in a yellow house at the end of a cul-de-sac. We spent our summers and after-school evenings playing video games (SNES, later N64), ping pong, and street hocky. We blasted the Mortal Kombat soundtrack on CD and played tackle football in the back yard. Young and indestructible, we never donned helmets or padding, but wore our bruises proudly. Eric had a neighbor named Matt, a regular kid, but two years older than us. Matt was lanky and tall and, owing to the age difference, generally beat the crap out of us at any of the physical games we played. He was always nice about it, though, and we enjoyed our time together. In retrospect, I find the overall lack of drama to be quite surprising, although I thought nothing of it at the time. One September, Matt started high school, and things began to change. We still played football, even rougher now that we were older and stronger, and Matt started inviting new friends that he'd made in his new school. They pummeled us relentlessly, but we took it gracefully, and probably somewhat proudly. As a young person, there is a certain satisfaction in having the attention of older kids, and we found this attention to be well worth the lumps that we took on a regular basis. Matt started to change. His regular kid haircut morphed into three inch bleached spikes that he secured with Elmer's washable school glue. Jeans embiggened and wallet chains proliferated. He started bringing a kind of music that I'd never heard before. Loud, fast, angry, and sincere. Messages of defiance against authority, society, and popular culture. I would later learn that the genre was called skate punk. I saved my paper route money, rode my bike to the local CD store, and bought some of this music for myself. It was my introduction to what was then broadly called alternative culture. I still listen to some of this music today, over 30 years later. Matt became the cooler older kid that I looked up to and wanted to emulate. He started experimenting with goth style, acquiring piercings, a spiked collar, spiked bracelets, and painted fingernails. He didn't care what anyone else thought, and this was a behavior that I started to mimic as well. Following his example, my confidence grew, and I slowly shed the awkward insecurity that I had carried for most of my youth. A capstone to Matt's IDGAF attitude would arrive a year later, at his junior prom. His date, a woman, wore a traditional men's tuxedo. Matt wore a miniskirt and fishnet stockings. This was high school in the 90's, but he was too weird and therefore too intimidating to get bullied much. I owe a lot to Matt. Without him, I might never have discovered punk, ska, metal, and goth music. I might never have experimented with my own style as young person, pierced my ears, or dyed my hair blue, green, purple, or pink. I might still worry about what others think, and let that worry stand in the way of living my life in a way that feels honest and true, in alignment with my own values and sense of self. Thank you Matt, for knocking my life off the rails and onto a more exciting trajectory of possibility and discovery. Wherever you are today, may you be well, and may you still follow your own path. ~nullish
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.99 4.97 direct arts, culture, entertainment and media
arts and entertainment arts-and-entertainment 0.93 2.63 ↑derived from 20000018 arts, culture, entertainment and media > arts and entertainment
music music 0.93 2.63 direct arts, culture, entertainment and media > arts and entertainment > music
lifestyle and leisure lifestyle-and-leisure 0.85 1.72 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.85 1.72 direct lifestyle and leisure > leisure
game game 0.83 1.57 direct lifestyle and leisure > leisure > game
culture culture 0.82 1.51 direct arts, culture, entertainment and media > culture
hobby hobby 0.81 1.46 direct lifestyle and leisure > leisure > hobby
society society 0.77 1.19 ↑derived from 20000780 society
family family 0.77 1.19 direct society > family
human interest human-interest 0.35 -0.61 direct human interest
education education 0.31 -0.82 direct education
sport sport 0.28 -0.97 direct sport
competition discipline competition-discipline 0.16 -1.63 ↑derived from 20001183 sport > competition discipline
eSports esports 0.16 -1.63 direct sport > competition discipline > eSports
video game video-game 0.07 -2.57 direct lifestyle and leisure > leisure > game > video game
environment environment 0.06 -2.79 direct environment
health health 0.05 -2.94 ↑derived from 20000458 health
disease and condition disease-and-condition 0.05 -2.94 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.05 -2.94 direct health > disease and condition > mental health and disorder
science and technology science-and-technology 0.04 -3.22 ↑derived from 20000742 science and technology
social sciences social-sciences 0.04 -3.22 direct science and technology > social sciences
history history 0.04 -3.22 direct science and technology > social sciences > history
mass media mass-media 0.04 -3.24 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.04 -3.24 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.04 -3.24 direct arts, culture, entertainment and media > mass media > social media > Blogging
weather weather 0.04 -3.27 direct weather
MMORPG mmorpg 0.03 -3.39 direct lifestyle and leisure > leisure > game > video game > MMORPG
award and prize award-and-prize 0.02 -3.77 direct human interest > award and prize
fundamental rights fundamental-rights 0.02 -3.88 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.02 -3.88 direct society > fundamental rights > privacy
economy, business and finance economy-business-and-finance 0.02 -3.91 direct economy, business and finance
technology and engineering technology-and-engineering 0.02 -3.99 ↑derived from local:information-security science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.02 -3.99 ↑derived from local:information-security science and technology > technology and engineering > information technology and computer science
Information security information-security 0.02 -3.99 direct science and technology > technology and engineering > information technology and computer science > Information security
literature literature 0.02 -3.99 direct arts, culture, entertainment and media > arts and entertainment > literature
products and services products-and-services 0.02 -4.05 ↑derived from 20000307 economy, business and finance > products and services
media and entertainment industry media-and-entertainment-industry 0.02 -4.05 ↑derived from 20000307 economy, business and finance > products and services > media and entertainment industry
film industry film-industry 0.02 -4.05 direct economy, business and finance > products and services > media and entertainment industry > film industry
visual arts visual-arts 0.02 -4.15 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.02 -4.15 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
computing and information technology computing-and-information-technology 0.01 -4.20 ↑derived from local:self-hosting economy, business and finance > products and services > computing and information technology
Self-hosting self-hosting 0.01 -4.20 direct economy, business and finance > products and services > computing and information technology > Self-hosting
scientific research scientific-research 0.01 -4.24 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.01 -4.24 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.24 direct science and technology > scientific research > scientific exploration > space exploration
politics and government politics-and-government 0.01 -4.26 direct politics and government
books and publishing books-and-publishing 0.01 -4.28 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
consumer goods consumer-goods 0.01 -4.39 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -4.39 direct economy, business and finance > products and services > consumer goods > handicrafts
religion religion 0.01 -4.52 direct religion
Tabletop gaming tabletop-gaming 0.01 -4.61 direct lifestyle and leisure > leisure > game > Tabletop gaming
crime, law and justice crime-law-and-justice 0.01 -4.63 ↑derived from 20000086 crime, law and justice
crime crime 0.01 -4.63 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.01 -4.63 direct crime, law and justice > crime > cyber crime
Cryptography cryptography 0.01 -4.66 direct science and technology > technology and engineering > information technology and computer science > Cryptography
software and applications software-and-applications 0.01 -4.76 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.01 -4.76 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
travel and tourism travel-and-tourism 0.01 -4.77 direct lifestyle and leisure > leisure > travel and tourism
television television 0.01 -4.77 direct arts, culture, entertainment and media > mass media > television
streaming service streaming-service 0.01 -5.10 direct economy, business and finance > products and services > media and entertainment industry > streaming service
exercise and fitness exercise-and-fitness 0.01 -5.12 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.01 -5.12 ↑derived from 20001239 lifestyle and leisure > wellness
board game board-game 0.01 -5.26 direct lifestyle and leisure > leisure > game > board game
labour labour 0.01 -5.26 direct labour
artificial intelligence artificial-intelligence 0.00 -5.36 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
climate change climate-change 0.00 -5.43 direct environment > climate change
public health public-health 0.00 -5.49 direct health > public health
natural science natural-science 0.00 -5.56 direct science and technology > natural science
Software development software-development 0.00 -5.64 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
health treatment and procedure health-treatment-and-procedure 0.00 -5.73 direct health > health treatment and procedure
biology biology 0.00 -5.76 direct science and technology > natural science > biology
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.82 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
weather forecast weather-forecast 0.00 -5.84 direct weather > weather forecast
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.00 -5.86 direct disaster, accident and emergency incident
podcast podcast 0.00 -5.90 direct economy, business and finance > products and services > media and entertainment industry > podcast
card game card-game 0.00 -5.96 direct lifestyle and leisure > leisure > game > card game
animation animation 0.00 -5.98 direct arts, culture, entertainment and media > arts and entertainment > animation
conflict, war and peace conflict-war-and-peace 0.00 -6.07 direct conflict, war and peace
diet diet 0.00 -6.67 direct health > health treatment and procedure > diet
lifestyle lifestyle 0.00 -7.47 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.47 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.47 direct lifestyle and leisure > lifestyle > house and home > gardening

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 660 posts 0 unclassified min score 0.75