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Splatoon Raiders

Published
2026-08-05 23:00 UTC (precision: second)
Source feed
MogBlog [exclude this blog]
Link
https://mogblog.pika.page/posts/splatoon-raiders
Length
1349 runes
Extracted text
Now that I’ve hit the credits, here are my impressions 15 hours in. Gameplay Splatoon Raiders is a clever mixture of Splatoon and Monster Hunter gameplay, stripping out the PvP and leaving pure single-player and co-op goodness. Like Monster Hunter, you progress by completing levels, acquiring and crafting loot so you can tackle bigger challenges. The levels are quick and snappy and plentiful, so you won’t be getting bored any time soon. Story and Setting Storywise, it’s mostly the same as the previous singleplayer Splatoon. Tidbits of collectable lore and the occasional cutscene with the intrepid trio, Deep Cut and your player character “The Mechanic”. The setting is a salmonid infested series of islands. Predictably, these islands are littered and covered in gross salmony bastards. They are plentiful (and amusingly this game has more enemy variety than Dragons Dogma). Music I have to be honest: the music is the weak link in this game. It’s obviously similar to the Salmon Run music of Splatoon 2 and 3 but it isn’t even as strangely catchy. It’s just grating. Thankfully the sound of salmon splatting usually drowns it out. Post-game I haven’t started it yet, but there looks to be many more levels left to complete. The 40 hours that others have been throwing out sounds about right. tl;dr version: Good game, come and splat with us!
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