Prompt #5 for #RPGaDay2026 Light _ □ ✕
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Prompt #5 for #RPGaDay2026

Published
2026-08-05 23:45 UTC (precision: second)
Author
Cheshire
Source feed
Gamers Esoteric [exclude this blog]
Link
https://www.gamersesoteric.com/2026/08/prompt-5-for-rpgaday2026.html
Length
1880 runes
Extracted text
Burden For today's word, I want to talk about the main theme, aka the gist, of my world. Nobody in my world got the whole truth, and nobody gets power for free. Something happened to our world. The once shared, singular version of reality broke, and it turned our world upside down. In the scramble that followed, people reached for whatever they thought would keep them alive and only through trial and error did they learn what those choices actually cost them. One of my core mechanics is built entirely around that idea. It's a resource every player carries, and it's meant to be the thing that gets you through a fight you'd otherwise lose —for a price. Right now, at the table, my players are still in the "hey, this is cool, what does it do" phase. Not one of them has really pushed it far enough to find out what it costs yet. A binder in my group decided to bind a creature to her pants mid-session and nothing bad happened. A mediator talked a Digosfrag into just...leaving them alone. Both were very confident in their decisions because both were very low on stakes so far. That's on me though. I haven't finished tuning the abilities to explain what happens when someone leans too hard into it. This is exactly what the next expeditions are designed to do. But the bestiary already knows what it looks like on the other side of that line. Take the Cockatrice Effigial from a few weeks back. Its petrification gaze only fires when it's cornered and completely out of options. It can't control when it happens, and every account of it happening shows the creature just as wrecked afterwards as whoever it hit. My players haven't gotten there yet. Their characters for sure will. That's the burden this world runs on and it's coming for all of them eventually. Links: Patreon Ko-fi Mastodon Byte Vortex Cheshire Gaming Twitch Youtube Channels: Cheshire Gaming Cheshire_GE
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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leisure leisure 0.93 2.58 ↑derived from 20000548 lifestyle and leisure > leisure
game game 0.93 2.58 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.93 2.58 direct lifestyle and leisure > leisure > game > video game
human interest human-interest 0.92 2.41 direct human interest
science and technology science-and-technology 0.69 0.80 direct science and technology
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.53 0.11 direct arts, culture, entertainment and media
society society 0.42 -0.32 direct society
technology and engineering technology-and-engineering 0.36 -0.56 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.36 -0.56 direct science and technology > technology and engineering > information technology and computer science
card game card-game 0.31 -0.80 direct lifestyle and leisure > leisure > game > card game
Tabletop gaming tabletop-gaming 0.29 -0.90 direct lifestyle and leisure > leisure > game > Tabletop gaming
sport sport 0.28 -0.93 ↑derived from 20001183 sport
competition discipline competition-discipline 0.28 -0.93 ↑derived from 20001183 sport > competition discipline
eSports esports 0.28 -0.93 direct sport > competition discipline > eSports
economy, business and finance economy-business-and-finance 0.22 -1.27 ↑derived from 20000231 economy, business and finance
products and services products-and-services 0.22 -1.27 ↑derived from 20000231 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.22 -1.27 ↑derived from 20000231 economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.22 -1.27 direct economy, business and finance > products and services > computing and information technology > software and applications
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Self-hosting self-hosting 0.14 -1.80 direct economy, business and finance > products and services > computing and information technology > Self-hosting
media and entertainment industry media-and-entertainment-industry 0.12 -1.97 ↑derived from 20001293 economy, business and finance > products and services > media and entertainment industry
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artificial intelligence artificial-intelligence 0.07 -2.57 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
arts and entertainment arts-and-entertainment 0.06 -2.67 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
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MMORPG mmorpg 0.05 -2.86 direct lifestyle and leisure > leisure > game > video game > MMORPG
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disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.04 -3.15 direct disaster, accident and emergency incident
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crime crime 0.04 -3.23 ↑derived from 20000086 crime, law and justice > crime
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animation animation 0.03 -3.42 direct arts, culture, entertainment and media > arts and entertainment > animation
culture culture 0.03 -3.46 direct arts, culture, entertainment and media > culture
conflict, war and peace conflict-war-and-peace 0.03 -3.48 direct conflict, war and peace
music music 0.03 -3.55 direct arts, culture, entertainment and media > arts and entertainment > music
education education 0.02 -3.93 direct education
politics and government politics-and-government 0.02 -3.93 direct politics and government
podcast podcast 0.02 -3.94 direct economy, business and finance > products and services > media and entertainment industry > podcast
film industry film-industry 0.02 -3.99 direct economy, business and finance > products and services > media and entertainment industry > film industry
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privacy privacy 0.02 -4.05 direct society > fundamental rights > privacy
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scientific exploration scientific-exploration 0.02 -4.11 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.02 -4.11 direct science and technology > scientific research > scientific exploration > space exploration
social sciences social-sciences 0.01 -4.23 ↑derived from 20000747 science and technology > social sciences
history history 0.01 -4.23 direct science and technology > social sciences > history
hobby hobby 0.01 -4.25 direct lifestyle and leisure > leisure > hobby
natural science natural-science 0.01 -4.26 ↑derived from 20000719 science and technology > natural science
biology biology 0.01 -4.26 direct science and technology > natural science > biology
labour labour 0.01 -4.27 direct labour
Cryptography cryptography 0.01 -4.43 direct science and technology > technology and engineering > information technology and computer science > Cryptography
health health 0.01 -4.49 ↑derived from 20000458 health
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environment environment 0.01 -4.52 direct environment
family family 0.01 -4.58 direct society > family
award and prize award-and-prize 0.01 -4.61 direct human interest > award and prize
television television 0.01 -4.86 direct arts, culture, entertainment and media > mass media > television
public health public-health 0.01 -4.97 direct health > public health
climate change climate-change 0.01 -5.11 direct environment > climate change
health treatment and procedure health-treatment-and-procedure 0.01 -5.20 direct health > health treatment and procedure
board game board-game 0.01 -5.24 direct lifestyle and leisure > leisure > game > board game
visual arts visual-arts 0.01 -5.24 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.01 -5.24 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
religion religion 0.00 -5.40 direct religion
travel and tourism travel-and-tourism 0.00 -5.46 direct lifestyle and leisure > leisure > travel and tourism
weather weather 0.00 -5.50 direct weather
consumer goods consumer-goods 0.00 -5.90 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -5.90 direct economy, business and finance > products and services > consumer goods > handicrafts
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.26 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
exercise and fitness exercise-and-fitness 0.00 -6.66 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -6.66 ↑derived from 20001239 lifestyle and leisure > wellness
diet diet 0.00 -6.72 direct health > health treatment and procedure > diet
weather forecast weather-forecast 0.00 -6.84 direct weather > weather forecast
lifestyle lifestyle 0.00 -7.06 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.06 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.06 direct lifestyle and leisure > lifestyle > house and home > gardening

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