How I use Home Assistant to help with my cats Dark _ □ ✕
  • Posts
  • About
  • Debug
Post

How I use Home Assistant to help with my cats

Published
2026-08-08 11:45 UTC (precision: second)
Source feed
Michael Harley (All content) [exclude this blog]
Link
https://michaelharley.net/posts/2026/08/08/how-i-use-home-assistant-to-help-with-my-cats/
Canonical
https://michaelharley.net/posts/2026/08/08/how-i-use-home-assistant-to-help-with-my-cats
Length
5293 runes
Extracted text
Permalink I'm a big Home Assistant fan and power user. It's the home automation platform of choice in our house and I've added many devices and automations, sometimes to the chagrin of Rachelle. We also have five cats so it only makes sense to use some automations to help manage all the cat chores. Top row: Lily and Mac. Second row: Linus, Lennie and Polly. The dashboard # To help me stay organized and visualize all the cat automations and functionality, I've created a cats dashboard. Let's walk through the dashboard, and I'll explain as we go. Cat door # Our cats are indoor/outdoor cats and we have a SureFlap Microchip Cat Flap (opens in a new tab). This thing talks to a little Sure Petcare hub in our living room, and that hub is what connects to Home Assistant. It's Cloud Polling (opens in a new tab), which isn't the best but when I was shopping, I couldn't find one with better local connectivity. It allows us to use Home Assistant to lock the door when needed so the cats can't go out. Home Assistant does this on a schedule. It's open during the day but prevents the goblins from leaving after sunset. We have a little Unifi G3 Instant camera pointed at the cat door so we can see who's coming and going and fiddling around at the door. All of our cats have a microchip and it uses this chip ID to only allow our cats in. That means no neighborhood cats or raccoons can use the door, thank you please. We also get presence reporting so we can generally see who's in, who's out and when they transitioned. Automatic feeders # We have Aqara Smart Pet Feeders (opens in a new tab) that we use to dispense breakfast and snacks. They're zigbee devices so they connect directly to Home Assistant and are fully local. No Aqara app needed for any part of it. These are pretty basic devices and I wish it could alert us on food level but alas, they simply dispense. The automatic feeders hit at 6 a.m., a time I set from a tile on the dashboard rather than hardcoding it. Cats go scattering every which way to get their spot at a feeder. Litter boxes # We have two Litter Robot 4s (opens in a new tab) we purchased used from Facebook Marketplace. They're Cloud Push, which means the internet has to be up for these to work correctly with Home Assistant (or I presume the Whisker app). This thing allows us to unlock a couple of fun automations. Voice announcements when a Litter Robot is full # When a litter box is full, Home Assistant announces it over the speakers: "The black litter robot is full and needs to be emptied." Then when we're up there, we pull the bag of dirty litter and reset it. If it needs a top off, we do that too. With two litter boxes and five cats, we can go a few days before one of them needs to be emptied! Not bad. Send the robot vacuum after a cat has used the robot litter box # This is probably one of my favorite automations. Home Assistant can detect when a cat uses a litter box, which allows us to trigger automations to send the Roomba to spot clean the litter box area. We gate when the vacuum can run as we don't want the thing running during the middle of the night if a cat goes to the bathroom. Lennie is an especially messy litter box user so this has been a great automation. Helpers and trackers # So there are several helpers and trackers we use to keep up with everyone's different dates and things and such. Flea collar: We use Seresto flea collars (opens in a new tab) and they need to be replaced about every 8 months. I set up a helper to track this so it announces it in the good morning announcement message when it's due. Age: Based on their birthday! With Us: Based on their gotcha date! Yearly Vaccines: I've not built this yet but I plan to also track when each cat received their vaccinations so I can remember when it's time to reschedule. Improvements # Cat door # I purchased the wrong cat door. When we first purchased it, we had Oliver and he was a bigger boy and I was skeptical he could fit through the smaller door. The problem is the larger door is all or nothing: locked or unlocked, for everybody. The smaller flap they sell can be set per cat. That would have been helpful in the past when someone was sick or wasn't confident using the cat door yet and we were going to be away. We could restrict the kitten or the sick kitty while letting the rest come and go as usual. Automatic feeders # I wish the Aqara feeders reported food levels instead of just dispensing. I also wish the automatic feeders were the chip variety and allowed us to restrict certain feeders to only certain cats. Linus likes to go around and finish off everyone else's bowls. Water fountains # We purchased an AquaPurr (opens in a new tab) fountain but have never fully installed it. We had it in one of the bathrooms but disconnected it. My plan is to move it into the guest bathroom then hopefully we can stop fiddling with these little plastic filter ones. This thing doesn't connect to anything but it would be super nice to eliminate the water fountain clean chore. Conclusion # So that's it! Thanks for reading this. Do you have any smart home automations that you especially like? Michael Harley Author Also on Mastodon (opens in a new tab) Lemmy (opens in a new tab) Bluesky (opens in a new tab)
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
science and technology science-and-technology 0.97 3.42 direct science and technology
technology and engineering technology-and-engineering 0.94 2.84 direct science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.83 1.61 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.76 1.16 ↑derived from 20000231 economy, business and finance
products and services products-and-services 0.76 1.16 ↑derived from 20000231 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.76 1.16 ↑derived from 20000231 economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.76 1.16 direct economy, business and finance > products and services > computing and information technology > software and applications
society society 0.60 0.41 ↑derived from 20000780 society
family family 0.60 0.41 direct society > family
artificial intelligence artificial-intelligence 0.37 -0.54 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
health health 0.30 -0.83 direct health
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.20 -1.39 ↑derived from 20001182 arts, culture, entertainment and media
mass media mass-media 0.20 -1.39 ↑derived from 20001182 arts, culture, entertainment and media > mass media
social media social-media 0.20 -1.39 direct arts, culture, entertainment and media > mass media > social media
lifestyle and leisure lifestyle-and-leisure 0.16 -1.64 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.16 -1.64 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.16 -1.64 direct lifestyle and leisure > leisure > hobby
arts and entertainment arts-and-entertainment 0.14 -1.80 ↑derived from 20000003 arts, culture, entertainment and media > arts and entertainment
animation animation 0.14 -1.80 direct arts, culture, entertainment and media > arts and entertainment > animation
environment environment 0.14 -1.84 direct environment
Open source open-source 0.14 -1.85 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
natural science natural-science 0.13 -1.87 direct science and technology > natural science
Blogging blogging 0.13 -1.89 direct arts, culture, entertainment and media > mass media > social media > Blogging
fundamental rights fundamental-rights 0.11 -2.10 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.11 -2.10 direct society > fundamental rights > privacy
food and drink enthusiasm food-and-drink-enthusiasm 0.10 -2.16 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
Information security information-security 0.09 -2.27 direct science and technology > technology and engineering > information technology and computer science > Information security
public health public-health 0.07 -2.53 direct health > public health
biology biology 0.07 -2.60 direct science and technology > natural science > biology
literature literature 0.07 -2.65 direct arts, culture, entertainment and media > arts and entertainment > literature
Self-hosting self-hosting 0.06 -2.75 direct economy, business and finance > products and services > computing and information technology > Self-hosting
health treatment and procedure health-treatment-and-procedure 0.05 -2.88 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.05 -2.88 direct health > health treatment and procedure > diet
social sciences social-sciences 0.05 -3.03 direct science and technology > social sciences
Software development software-development 0.04 -3.10 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
disease and condition disease-and-condition 0.04 -3.23 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.04 -3.23 direct health > disease and condition > mental health and disorder
media and entertainment industry media-and-entertainment-industry 0.04 -3.29 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.04 -3.29 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
podcast podcast 0.03 -3.37 direct economy, business and finance > products and services > media and entertainment industry > podcast
game game 0.03 -3.39 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.03 -3.39 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.03 -3.39 direct lifestyle and leisure > leisure > game > video game > MMORPG
human interest human-interest 0.03 -3.41 direct human interest
culture culture 0.02 -3.80 direct arts, culture, entertainment and media > culture
labour labour 0.02 -3.91 direct labour
Cryptography cryptography 0.02 -4.05 direct science and technology > technology and engineering > information technology and computer science > Cryptography
television television 0.02 -4.12 direct arts, culture, entertainment and media > mass media > television
crime, law and justice crime-law-and-justice 0.01 -4.28 ↑derived from 20000086 crime, law and justice
crime crime 0.01 -4.28 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.01 -4.28 direct crime, law and justice > crime > cyber crime
weather weather 0.01 -4.65 direct weather
Tabletop gaming tabletop-gaming 0.01 -4.71 direct lifestyle and leisure > leisure > game > Tabletop gaming
politics and government politics-and-government 0.01 -4.78 direct politics and government
scientific research scientific-research 0.01 -4.79 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.01 -4.79 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.79 direct science and technology > scientific research > scientific exploration > space exploration
award and prize award-and-prize 0.01 -4.81 direct human interest > award and prize
visual arts visual-arts 0.01 -4.93 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.01 -4.93 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
streaming service streaming-service 0.01 -4.94 direct economy, business and finance > products and services > media and entertainment industry > streaming service
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.96 direct disaster, accident and emergency incident
film industry film-industry 0.01 -4.96 direct economy, business and finance > products and services > media and entertainment industry > film industry
climate change climate-change 0.01 -5.11 direct environment > climate change
religion religion 0.01 -5.18 direct religion
consumer goods consumer-goods 0.01 -5.29 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -5.29 direct economy, business and finance > products and services > consumer goods > handicrafts
sport sport 0.00 -5.39 direct sport
history history 0.00 -5.52 direct science and technology > social sciences > history
conflict, war and peace conflict-war-and-peace 0.00 -5.62 direct conflict, war and peace
education education 0.00 -5.67 direct education
competition discipline competition-discipline 0.00 -5.73 ↑derived from 20001183 sport > competition discipline
eSports esports 0.00 -5.73 direct sport > competition discipline > eSports
music music 0.00 -5.96 direct arts, culture, entertainment and media > arts and entertainment > music
board game board-game 0.00 -5.99 direct lifestyle and leisure > leisure > game > board game
travel and tourism travel-and-tourism 0.00 -6.16 direct lifestyle and leisure > leisure > travel and tourism
weather forecast weather-forecast 0.00 -6.31 direct weather > weather forecast
card game card-game 0.00 -6.34 direct lifestyle and leisure > leisure > game > card game
exercise and fitness exercise-and-fitness 0.00 -6.74 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -6.74 ↑derived from 20001239 lifestyle and leisure > wellness
lifestyle lifestyle 0.00 -7.32 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.32 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.32 direct lifestyle and leisure > lifestyle > house and home > gardening

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 660 posts 0 unclassified min score 0.75