Blaugust 2026 Dark _ □ ✕
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Blaugust 2026

Published
2026-08-27 00:00 UTC (precision: second)
Source feed
Heart Soul Machine [exclude this blog]
Link
https://heartsoulmachine.com/blog/2026/08-27-blaugust-2026/
Canonical
https://heartsoulmachine.com/blog/2026/08-27-blaugust-2026
Length
3721 runes
Extracted text
So it's Thursday and I haven't posted to the blog since Sunday, and I don't think I have another post in me. This was my first crack at #Blaugust and, to be honest, I lasted a lot longer than I expected. I can't remember another recent sustained writing spell, and not one that has gone for so long. I did clear out the drafts folder – what's left are some incoherent thoughts that need more than a light massage – and I broke the writing dry spell as well. So it's been a positive experience. Would I do it again? I wouldn't say no, but I wouldn't jump straight back in. I think I'd be more willing to commit to a shorter time period – a week or two – mainly because I just don't have that many words in me. I know some people have a lot to say, but I tend to listen and absorb more than I need to say. Less is sometimes more, but I recognise that being silent for so long is not great either. What this has reminded me is the importance of these words as records. I've got most of my blogging history tied up on an old WordPress site, and I need to move it here. These posts are markers, reference points along a journey – and they are contiguous. It is one life and one journey, and it seems ridiculous to have them scattered across platforms and spaces. Linking to another URL which is also, in essence, me seems odd and at odds with my desire to be sovereign and control my own stuff.So that's probably what comes next. In the meantime — here's a Blaugust summary. 23 posts. Approximately 19,000 words. Around 95 minutes of reading.** (Roughly the length of a short novella, written in a month, while starting a new job! Not a bad effort) Themes Three broad threads ran through the month: Technology and its discontents — Several of posts form a loose argument: that technology has moved from something requiring intent to something demanding attention, and that reclaiming intentionality is both possible and necessary. Work, learning, and how to do things well — Shared solutions on building learning design teams, working in complexity, moving from waterfall to snowball, and the role of retrospectives. The professional toolkit and the question of portable versus non-portable skills. The binaries of education and why context always defeats ideology. Culture, politics, and value — The politics of care. Labor as the new conservatives. Culture as a complex system. The devaluation of creative work and the cyclical nature of value. The pond metaphor for culture. The town square versus the cozy bar. Topics Covered AI and creativity, vibe coding, the LMS, Obsidian, ActivityPub, Cynefin, Bloom's taxonomy, parasocial networks, the fediverse, Blaugust itself, the Mac setup, writing workflow, silhouettes, the Canvas outage, the rot economy, craft beer economics, fast fashion, music streaming, consent-based decision making, agile retrospectives, learning design teams, portable skills, political ideology, care as a political principle, and the answer machine from religion to Google to AI. Aug 23 — AI and Value Aug 22 — New Laptop, New Setup Aug 21 — Obsidian and the Distributed Learning System Aug 20 — Silhouettes Aug 19 — My Writing Workflow Aug 18 — AI as Translator Aug 17 — The Binaries of Education Aug 16 — Innovation without solving problems Aug 15 — Intentional Engagement Aug 14 — Simultaneous Monologues Aug 13 — From Waterfall to Snowball Aug 12 — The Network Should Be Ours Aug 11 — Tooting from the Blog Aug 10 — Blaugust - 10 days in Aug 09 — Some People Say Aug 08 — The Answer Machine Aug 07 — Diversity is a Superpower Aug 06 — The Professional Toolkit Aug 05 — The Politics of Care Aug 04 — Culture is Complex Aug 03 — Labor are the new conservatives Aug 02 — Blaugust Aug 01 — July 2026
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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mass media mass-media 0.98 3.74 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.98 3.74 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.98 3.74 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.95 3.01 direct science and technology
technology and engineering technology-and-engineering 0.89 2.11 ↑derived from 20001298 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.89 2.11 ↑derived from 20001298 science and technology > technology and engineering > information technology and computer science
artificial intelligence artificial-intelligence 0.89 2.11 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
culture culture 0.82 1.50 direct arts, culture, entertainment and media > culture
economy, business and finance economy-business-and-finance 0.77 1.23 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.77 1.23 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.77 1.23 direct economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.73 1.00 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.73 1.00 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
lifestyle and leisure lifestyle-and-leisure 0.63 0.52 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.63 0.52 direct lifestyle and leisure > leisure
media and entertainment industry media-and-entertainment-industry 0.59 0.36 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.59 0.36 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Information security information-security 0.52 0.08 direct science and technology > technology and engineering > information technology and computer science > Information security
arts and entertainment arts-and-entertainment 0.37 -0.52 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
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environment environment 0.02 -3.99 ↑derived from 20000418 environment
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travel and tourism travel-and-tourism 0.01 -4.39 direct lifestyle and leisure > leisure > travel and tourism
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photography photography 0.01 -4.42 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
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scientific exploration scientific-exploration 0.01 -4.43 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.43 direct science and technology > scientific research > scientific exploration > space exploration
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card game card-game 0.01 -4.70 direct lifestyle and leisure > leisure > game > card game
music music 0.01 -4.76 direct arts, culture, entertainment and media > arts and entertainment > music
religion religion 0.01 -4.94 direct religion
biology biology 0.01 -4.94 direct science and technology > natural science > biology
conflict, war and peace conflict-war-and-peace 0.01 -5.03 direct conflict, war and peace
crime, law and justice crime-law-and-justice 0.00 -5.34 ↑derived from 20000086 crime, law and justice
crime crime 0.00 -5.34 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.00 -5.34 direct crime, law and justice > crime > cyber crime
exercise and fitness exercise-and-fitness 0.00 -5.58 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -5.58 ↑derived from 20001239 lifestyle and leisure > wellness
consumer goods consumer-goods 0.00 -5.59 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -5.59 direct economy, business and finance > products and services > consumer goods > handicrafts
public health public-health 0.00 -5.96 direct health > public health
diet diet 0.00 -6.18 direct health > health treatment and procedure > diet
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.52 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
lifestyle lifestyle 0.00 -7.46 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.46 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.46 direct lifestyle and leisure > lifestyle > house and home > gardening

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75