Stumbling Over the Blaugust Finish Line Dark _ □ ✕
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Stumbling Over the Blaugust Finish Line

Published
2026-08-31 21:39 UTC (precision: second)
Author
Endgame Viable
Source feed
Endgame Viable [exclude this blog]
Link
https://endgameviable.com/post/2026/08/stumbling-over-the-blaugust-finish-line/
Canonical
https://endgameviable.com/post/2026/08/stumbling-over-the-blaugust-finish-line
Length
3677 runes
Extracted text
It’s the last day of Blaugust 2026. I don’t really want to write a “how my Blaugust went” post, because everybody’s writing them, but I don’t have any other ideas for the last day. I did successfully post 31 posts in 31 days, so I can still do that, for whatever that’s worth. Once I abandoned the idea of actually writing a new post every morning, it was pretty easy. It didn’t even take that much of my time. Well, it was less easy in the final week or so, as I had completely jettisoned all interest in blogging from my mind. I only kept posting out of a misguided sense of sunk cost fallacy. The gaming competitor in me can’t help but note that posting once a day is nowhere near enough to “win” a Blaugust competition anymore. (The most posts win, right?) I notice that a lot of the IndieWeb folks tend to publish blog posts like they’re writing tweets or microblogs, so they’ll put out four or five paragraph-long posts in a day. I could never do that, because there’s too much metadata required for each post, and it would quickly become too high of a ratio of work-to-fun. I consider the “publishing” part of blogging to be the most time-consuming, least fun part. Which I take to include editing, formatting, thinking of titles, finding images, and picking tags. This year, that part didn’t take that long, thanks to a bunch of helpers I concocted. The actual “writing” part of blogging is no big deal for me, and it’s usually something I do as a normal part of my every day. A major question for me is what to do now that Blaugust is over. I like the idea of posting more frequent, more focused, shorter posts. So I’ll probably try that for a while. Statistically speaking, Blaugust didn’t really do much for me. When you weed out all the bots and RSS hits, there was a very clear trend downward in views per post over the course of the month. The main thing I learned from the event is that I’m not cut out to sit down and write a post every morning. I knew that already, but I wanted to try it out anyway. But most of the time, there’s nothing to talk about, and then you’re stuck writing a “there’s nothing to talk about” post which is just a waste of effort. So why do I blog? I don’t feel much compulsion to mentor the world with explanations for everything I’m doing. I don’t feel like being a “thought leader.” I find a lot of thought leaders are… how shall I put this… wrong about things? Not worth emulating? Not always, but enough that it’s a relatively safe bet. Much of what I want to accomplish with my blog is a sort of running memoir. A record of my life, or at least the parts that I don’t mind talking about. I reminder of what I did in the past. Okay the work day’s over and I don’t have any more excuses for putting off writing the end of this post. What’s it all mean? I think there’s supposed to be some kind of philosophical conclusion to be drawn from this month’s experience, but I can’t be bothered to think of one. At this moment I can’t imagine doing another daily Blaugust like this. I’m definitely going to turn into a “once a week maybe” blogger from here. There’s just no upside to blogging daily, other than the “challenging yourself” aspect, which gets old pretty fast. My cat is now trying to sit in my lap so that’s another convenient excuse to postpone the end of this post. Oh here’s one new thing I learned: I get the most referrals from Google blogs. I don’t know why. But it’s very clearly there in the stats. And I think that’s probably good enough. A last gasp of written content for the end of Blaugust, stumbling over the finish line to crash into a water table and twist an ankle. This post is for day 31 of Blaugust 2026.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.99 4.86 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 0.99 4.86 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.99 4.86 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.99 4.86 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.95 2.90 direct science and technology
technology and engineering technology-and-engineering 0.89 2.09 direct science and technology > technology and engineering
sport sport 0.87 1.90 direct sport
information technology and computer science information-technology-and-computer 0.84 1.67 direct science and technology > technology and engineering > information technology and computer science
lifestyle and leisure lifestyle-and-leisure 0.77 1.20 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.77 1.20 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.77 1.20 direct lifestyle and leisure > leisure > hobby
economy, business and finance economy-business-and-finance 0.76 1.15 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.76 1.15 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.76 1.15 direct economy, business and finance > products and services > computing and information technology
game game 0.64 0.58 ↑derived from local:tabletop-gaming lifestyle and leisure > leisure > game
Tabletop gaming tabletop-gaming 0.64 0.58 direct lifestyle and leisure > leisure > game > Tabletop gaming
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.62 0.50 direct disaster, accident and emergency incident
competition discipline competition-discipline 0.60 0.41 ↑derived from 20001183 sport > competition discipline
eSports esports 0.60 0.41 direct sport > competition discipline > eSports
media and entertainment industry media-and-entertainment-industry 0.47 -0.12 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.47 -0.12 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
labour labour 0.31 -0.81 direct labour
film industry film-industry 0.27 -0.98 direct economy, business and finance > products and services > media and entertainment industry > film industry
software and applications software-and-applications 0.22 -1.25 direct economy, business and finance > products and services > computing and information technology > software and applications
video game video-game 0.11 -2.12 direct lifestyle and leisure > leisure > game > video game
culture culture 0.10 -2.16 direct arts, culture, entertainment and media > culture
social sciences social-sciences 0.10 -2.17 ↑derived from 20000747 science and technology > social sciences
history history 0.10 -2.17 direct science and technology > social sciences > history
arts and entertainment arts-and-entertainment 0.09 -2.34 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.09 -2.34 direct arts, culture, entertainment and media > arts and entertainment > literature
MMORPG mmorpg 0.08 -2.43 direct lifestyle and leisure > leisure > game > video game > MMORPG
education education 0.08 -2.50 direct education
Information security information-security 0.07 -2.54 direct science and technology > technology and engineering > information technology and computer science > Information security
society society 0.07 -2.56 direct society
health health 0.06 -2.71 ↑derived from 20000458 health
disease and condition disease-and-condition 0.06 -2.71 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.06 -2.71 direct health > disease and condition > mental health and disorder
politics and government politics-and-government 0.06 -2.73 direct politics and government
human interest human-interest 0.05 -2.94 direct human interest
Open source open-source 0.05 -3.04 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
environment environment 0.04 -3.06 direct environment
weather weather 0.04 -3.07 ↑derived from 20001128 weather
weather forecast weather-forecast 0.04 -3.07 direct weather > weather forecast
fundamental rights fundamental-rights 0.04 -3.07 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.04 -3.07 direct society > fundamental rights > privacy
travel and tourism travel-and-tourism 0.04 -3.09 direct lifestyle and leisure > leisure > travel and tourism
family family 0.04 -3.23 direct society > family
climate change climate-change 0.03 -3.48 direct environment > climate change
card game card-game 0.03 -3.56 direct lifestyle and leisure > leisure > game > card game
board game board-game 0.02 -3.69 direct lifestyle and leisure > leisure > game > board game
crime, law and justice crime-law-and-justice 0.02 -3.74 direct crime, law and justice
streaming service streaming-service 0.02 -3.76 direct economy, business and finance > products and services > media and entertainment industry > streaming service
animation animation 0.02 -3.80 direct arts, culture, entertainment and media > arts and entertainment > animation
Self-hosting self-hosting 0.02 -3.90 direct economy, business and finance > products and services > computing and information technology > Self-hosting
conflict, war and peace conflict-war-and-peace 0.02 -3.93 direct conflict, war and peace
award and prize award-and-prize 0.02 -4.00 direct human interest > award and prize
artificial intelligence artificial-intelligence 0.02 -4.08 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
natural science natural-science 0.02 -4.14 ↑derived from 20000719 science and technology > natural science
biology biology 0.02 -4.14 direct science and technology > natural science > biology
scientific research scientific-research 0.02 -4.18 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.02 -4.18 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.02 -4.18 direct science and technology > scientific research > scientific exploration > space exploration
health treatment and procedure health-treatment-and-procedure 0.01 -4.19 direct health > health treatment and procedure
exercise and fitness exercise-and-fitness 0.01 -4.28 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.01 -4.28 ↑derived from 20001239 lifestyle and leisure > wellness
television television 0.01 -4.39 direct arts, culture, entertainment and media > mass media > television
Cryptography cryptography 0.01 -4.42 direct science and technology > technology and engineering > information technology and computer science > Cryptography
consumer goods consumer-goods 0.01 -4.54 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -4.54 direct economy, business and finance > products and services > consumer goods > handicrafts
public health public-health 0.01 -4.61 direct health > public health
podcast podcast 0.01 -4.63 direct economy, business and finance > products and services > media and entertainment industry > podcast
crime crime 0.01 -4.73 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.01 -4.73 direct crime, law and justice > crime > cyber crime
religion religion 0.01 -4.91 direct religion
Software development software-development 0.01 -4.98 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
visual arts visual-arts 0.00 -5.43 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -5.43 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
diet diet 0.00 -6.28 direct health > health treatment and procedure > diet
music music 0.00 -6.41 direct arts, culture, entertainment and media > arts and entertainment > music
lifestyle lifestyle 0.00 -6.85 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -6.85 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -6.85 direct lifestyle and leisure > lifestyle > house and home > gardening
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -7.27 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75