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Published
2026-09-01 20:31 UTC (precision: second)
Source feed
Tantek Çelik [exclude this blog]
Link
https://tantek.com/2026/244/t1/september-blogging-challenge-wassup
Length
2843 runes
Extracted text
Welcome to September! Time for a new blogging challenge for the month. After some ideation, here’s my proposed September blogging challenge, on topics I find myself reading and posting about, with an emphasis on pragmatism:The Web And Standards September Useful Posts blogging challengeOr the #WASSUP challenge for short.I really enjoyed the #Blaugust blogging challenge last month (31 posts ✅ — summary in another post), and not feeling a resonance with the two prior September challenges noted on the IndieWeb wiki, decided to come up with my own. Iterated on some ideas yesterday until arriving at WASSUP (yes, as a backronym, inspired somewhat by WHATWG which also has WHATNOT and WHATUP meetings).Topic:* Anything *useful* (features, tips) about open web standards, the open web as a whole, web browsers, or web services like search engines.Hashtags:* #WASSUP #WASSUP2026Similar to Blaugust:* Overall goal: 30 posts during the month of September (1 per day if you wish, or double/triple-up to get ahead or catch-up)UPDATE: Awards for numbers of posts:* 1 ⭐️ Starter. Congrats on starting the challenge!* 5 ✨ Weekly Tipster. Post once per week, or at least 5 times for the duration.* 8 🕸 Weekends Weaver. Post every weekend day, or at least that same number, 8 times. (Thanks to James for this suggestion!)* 22 ❇️ Weekdays Wizard. Post every weekday, or at least that same number, 22 times.* 30 💠 Superbly Useful. Post at least 30 times during the month.All self-assessed and self-acknowledged. Use the award name, emoji, or both!And that’s it.If those are topics you already blog about, great, join in using the hashtags and share what you find useful about them!Otherwise, take a look at how you frequently use the Web, and post what you have found useful, especially the most useful for you.Blog clever tips about how you have made better use of the Web, web browsers, search engines etc.If you’re a web developer or designer, share what you find most useful about web standards, your choice, either in their entirety or of individual features, like HTML elements, attributes, CSS properties, Selectors, DOM features, WebAPIs, standard media formats on the web, etc.Let’s see what positive pragmatic things we can share with each other about the web and how it works in practice.Glossary:Blaugust:* https://indieweb.org/Blaugustblogging challenge:* https://indieweb.org/blogging_challengeSeptember blogging challenges:* https://indieweb.org/September#Challengesstandards* https://indieweb.org/standards#blog #blogging #bloggingChallenge #September #web #openWeb #webStandards #openWebStandards #webDev #webDevs #webDeveloper #webDevelopers #webDesign #webDesigns #webDesigner #webDesigners #useful #pragmaticThis is post 20 of #100PostsOfIndieWeb. #100Posts #indieweb← https://tantek.com/2026/243/t1/many-paths-indieweb-custom-domain→ 🔮
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
economy, business and finance economy-business-and-finance 0.99 4.82 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.99 4.82 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.99 4.82 direct economy, business and finance > products and services > computing and information technology
science and technology science-and-technology 0.99 4.71 direct science and technology
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.98 4.08 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 0.98 4.08 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.98 4.08 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.98 4.08 direct arts, culture, entertainment and media > mass media > social media > Blogging
technology and engineering technology-and-engineering 0.98 4.07 direct science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.97 3.57 direct science and technology > technology and engineering > information technology and computer science
software and applications software-and-applications 0.95 2.91 direct economy, business and finance > products and services > computing and information technology > software and applications
sport sport 0.92 2.45 direct sport
Information security information-security 0.88 1.98 direct science and technology > technology and engineering > information technology and computer science > Information security
Open source open-source 0.76 1.14 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
media and entertainment industry media-and-entertainment-industry 0.70 0.83 ↑derived from 20000307 economy, business and finance > products and services > media and entertainment industry
film industry film-industry 0.70 0.83 direct economy, business and finance > products and services > media and entertainment industry > film industry
crime, law and justice crime-law-and-justice 0.50 -0.01 ↑derived from 20000086 crime, law and justice
crime crime 0.50 -0.01 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.50 -0.01 direct crime, law and justice > crime > cyber crime
arts and entertainment arts-and-entertainment 0.45 -0.21 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment
visual arts visual-arts 0.45 -0.21 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.45 -0.21 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
lifestyle and leisure lifestyle-and-leisure 0.44 -0.25 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.44 -0.25 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.44 -0.25 direct lifestyle and leisure > leisure > hobby
society society 0.44 -0.26 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.44 -0.26 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.44 -0.26 direct society > fundamental rights > privacy
Software development software-development 0.34 -0.65 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
literature literature 0.31 -0.78 direct arts, culture, entertainment and media > arts and entertainment > literature
artificial intelligence artificial-intelligence 0.31 -0.81 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
scientific research scientific-research 0.31 -0.82 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.31 -0.82 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.31 -0.82 direct science and technology > scientific research > scientific exploration > space exploration
travel and tourism travel-and-tourism 0.28 -0.95 direct lifestyle and leisure > leisure > travel and tourism
game game 0.18 -1.52 ↑derived from local:tabletop-gaming lifestyle and leisure > leisure > game
Tabletop gaming tabletop-gaming 0.18 -1.52 direct lifestyle and leisure > leisure > game > Tabletop gaming
health health 0.17 -1.57 ↑derived from 20000458 health
disease and condition disease-and-condition 0.17 -1.57 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.17 -1.57 direct health > disease and condition > mental health and disorder
books and publishing books-and-publishing 0.17 -1.58 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
animation animation 0.17 -1.59 direct arts, culture, entertainment and media > arts and entertainment > animation
Self-hosting self-hosting 0.15 -1.71 direct economy, business and finance > products and services > computing and information technology > Self-hosting
video game video-game 0.15 -1.77 direct lifestyle and leisure > leisure > game > video game
competition discipline competition-discipline 0.12 -1.98 ↑derived from 20001183 sport > competition discipline
eSports esports 0.12 -1.98 direct sport > competition discipline > eSports
labour labour 0.12 -1.99 direct labour
lifestyle lifestyle 0.12 -2.02 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.12 -2.02 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.12 -2.02 direct lifestyle and leisure > lifestyle > house and home > gardening
television television 0.11 -2.11 direct arts, culture, entertainment and media > mass media > television
conflict, war and peace conflict-war-and-peace 0.09 -2.27 direct conflict, war and peace
Cryptography cryptography 0.09 -2.30 direct science and technology > technology and engineering > information technology and computer science > Cryptography
education education 0.09 -2.36 direct education
politics and government politics-and-government 0.08 -2.42 direct politics and government
streaming service streaming-service 0.08 -2.44 direct economy, business and finance > products and services > media and entertainment industry > streaming service
environment environment 0.07 -2.58 direct environment
natural science natural-science 0.07 -2.65 ↑derived from 20000719 science and technology > natural science
biology biology 0.07 -2.65 direct science and technology > natural science > biology
family family 0.07 -2.66 direct society > family
climate change climate-change 0.05 -2.86 direct environment > climate change
health treatment and procedure health-treatment-and-procedure 0.05 -2.87 direct health > health treatment and procedure
social sciences social-sciences 0.05 -2.89 direct science and technology > social sciences
diet diet 0.05 -2.90 direct health > health treatment and procedure > diet
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.04 -3.11 direct disaster, accident and emergency incident
exercise and fitness exercise-and-fitness 0.04 -3.12 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.04 -3.12 ↑derived from 20001239 lifestyle and leisure > wellness
consumer goods consumer-goods 0.04 -3.13 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.04 -3.13 direct economy, business and finance > products and services > consumer goods > handicrafts
human interest human-interest 0.04 -3.26 ↑derived from 20000498 human interest
award and prize award-and-prize 0.04 -3.26 direct human interest > award and prize
public health public-health 0.04 -3.26 direct health > public health
MMORPG mmorpg 0.03 -3.56 direct lifestyle and leisure > leisure > game > video game > MMORPG
weather weather 0.02 -3.68 ↑derived from 20001128 weather
weather forecast weather-forecast 0.02 -3.68 direct weather > weather forecast
food and drink enthusiasm food-and-drink-enthusiasm 0.02 -3.69 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
history history 0.02 -3.77 direct science and technology > social sciences > history
board game board-game 0.02 -3.84 direct lifestyle and leisure > leisure > game > board game
religion religion 0.02 -3.97 direct religion
music music 0.02 -4.11 direct arts, culture, entertainment and media > arts and entertainment > music
card game card-game 0.02 -4.12 direct lifestyle and leisure > leisure > game > card game
culture culture 0.01 -4.25 direct arts, culture, entertainment and media > culture
podcast podcast 0.01 -4.64 direct economy, business and finance > products and services > media and entertainment industry > podcast

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 2115 posts 0 unclassified min score 0.75