Blogust #11 Dark _ □ ✕
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Blogust #11

Published
2026-08-16 15:20 UTC (precision: second)
Source feed
Aeish World Neocities [exclude this blog]
Link
https://aeish-world.neocities.org/blog_pages/blogust-11
Length
2334 runes
Extracted text
Blogust #11 20:05 | 16-08-2026 | Sunday I finally finished reading Rebecca today, and I now understand why the book's first line is supposed to be one of the best opening lines in English literature. What a masterfully written book; gripping story and on top of that, so many subtle details that only become significant in retrospect. I hope I can write like Daphne Du Maurier one day. I have been thinking about why I find it so much more difficult to write fiction than non-fiction, and I have come to the conclusion that the devil is in the details. As in, it is much easier to focus on the storytelling when you can imagine the scene very vividly and know what the interesting details are. When I am recounting something that actually happened, I don't have to invent details that would illustrate the point. When I have constructed an imaginary scene in my head, with imaginary characters, it seems amazing in my imagination, but becomes hazy when I try to pull details from it. Without details, there is no good prose. All great art has details that create a grip on the consumer's emotions. I think I must start drawing from experience, so that the details are naturally more vivid to me. In other news, I have found out that strong mental stress makes the fever come back. I had been hoping that the two fever-free days would mean that I was properly recovered, but yesterday's work calls undid all that. Now, I had to spend the day languishing in bed again, with no energy whatsoever. At least it forced me to read instead of doing something on a screen. Also, in the next post, I might finally write about the last Indie Web Club writing prompt, which was to talk about a system that I have created for my life that works. I have many systems, I am a big fan of systems. Can't wait to write that one. Anyway, as I mentioned I would put earlier, here is ASCII art of a dog- ___,-----._ ,-. ,' ,-. \`---. ,-----<._/ (,.-. o:.` )),"\\-._ ,' `. ('"-` .\ \`:_ )\ `-;'-._ \ ,,-. \` ; : \( `-' ) -._ : `: ( \ `._\\ ` ; ; ` : ) \`. `-. __ , / \ ;, ( `.`-.___--' `- / ; | : | `-' `-.`--._ ' ; | (`--._`. ; /\ | \ ' \ , ) : | `--::---- \' ; ;| \ .__,- ( ) : :| \ : `------; \ | | ; \ : / , ) | | ( -hrr- \ \ `-^-| | / , ,\ ) ) | -^- ; `-^-^' _,' _ ; | | / , , ,' /---. : `-^-^' ( : :,' `-^--' ' See you all soon! Love, Aeish <3
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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social media social-media 0.98 4.13 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.98 4.13 direct arts, culture, entertainment and media > mass media > social media > Blogging
arts and entertainment arts-and-entertainment 0.98 3.98 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.98 3.98 direct arts, culture, entertainment and media > arts and entertainment > literature
science and technology science-and-technology 0.95 3.04 direct science and technology
technology and engineering technology-and-engineering 0.94 2.74 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.94 2.74 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.94 2.72 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.94 2.72 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.94 2.72 direct economy, business and finance > products and services > computing and information technology
culture culture 0.88 1.98 direct arts, culture, entertainment and media > culture
lifestyle and leisure lifestyle-and-leisure 0.83 1.56 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.83 1.56 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.83 1.56 direct lifestyle and leisure > leisure > hobby
media and entertainment industry media-and-entertainment-industry 0.81 1.48 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.81 1.48 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Cryptography cryptography 0.81 1.45 direct science and technology > technology and engineering > information technology and computer science > Cryptography
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education education 0.26 -1.04 direct education
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cyber crime cyber-crime 0.21 -1.35 direct crime, law and justice > crime > cyber crime
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MMORPG mmorpg 0.19 -1.46 direct lifestyle and leisure > leisure > game > video game > MMORPG
artificial intelligence artificial-intelligence 0.17 -1.62 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
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handicrafts handicrafts 0.14 -1.82 direct economy, business and finance > products and services > consumer goods > handicrafts
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eSports esports 0.12 -1.98 direct sport > competition discipline > eSports
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labour labour 0.07 -2.65 direct labour
lifestyle lifestyle 0.05 -2.88 ↑derived from 20001257 lifestyle and leisure > lifestyle
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gardening gardening 0.05 -2.88 direct lifestyle and leisure > lifestyle > house and home > gardening
television television 0.05 -3.03 direct arts, culture, entertainment and media > mass media > television
food and drink enthusiasm food-and-drink-enthusiasm 0.03 -3.45 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
health treatment and procedure health-treatment-and-procedure 0.03 -3.63 direct health > health treatment and procedure
streaming service streaming-service 0.02 -3.74 direct economy, business and finance > products and services > media and entertainment industry > streaming service
family family 0.02 -3.81 direct society > family
politics and government politics-and-government 0.02 -3.87 direct politics and government
diet diet 0.02 -3.90 direct health > health treatment and procedure > diet
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public health public-health 0.01 -4.48 direct health > public health
conflict, war and peace conflict-war-and-peace 0.01 -4.55 direct conflict, war and peace

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