The Guideline of Two Things Not to Discuss Is Now Three Light _ □ ✕
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The Guideline of Two Things Not to Discuss Is Now Three

Published
2026-08-04 22:07 UTC (precision: second)
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Link
https://www.vanderwal.net/random/entrysel.php?blog=2158
Length
1491 runes
Extracted text
The rough guideline for what not to discuss in polite company are (well were) two things: Politics and Religion. This is to avoid arguments and rabbit hole to hell conversations. It seems there now is a third on this list, AI. I’ve seen a good gathering utterly devolve after AI start coming up. Much of the conversation isn’t well informed (or even partially informed), but there is a lot to know and a lot of different sides / dimensions. Even being well informed on all sides one can still be deeply conflicting for an individual. AI, as a whole has been around a long time. I started into AI/ML (along with NLP) in 2008 and found it helpful, but found it resource intensive and you had to know quite a bit to use it. In 2008 I figured I was behind. Today it is easier to use, but you still have to know a decent amount around what it is you are doing in what you are wanting to do and know know AI well, to get something decent out. The current efforts aren’t all they are cracked up to be, vastly over-hyped, and the “creative” outputs are tilting toward meh at best and often best skipped. Many people think the intelligence portion is smart in domains they themself don’t understand well, but not so great in areas they do understand well. Quite a few times I’ve started to have, what I hope to be a good discussion about all the dimensions of AI (it is vastly more than GenAI) and learned those discussion I need to keep to a few people whom know well, all the sides or many of them.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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technology and engineering technology-and-engineering 0.92 2.40 direct science and technology > technology and engineering
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artificial intelligence artificial-intelligence 0.90 2.19 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
economy, business and finance economy-business-and-finance 0.54 0.16 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.54 0.16 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.54 0.16 direct economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.42 -0.33 direct economy, business and finance > products and services > computing and information technology > software and applications
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board game board-game 0.01 -5.20 direct lifestyle and leisure > leisure > game > board game
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music music 0.00 -6.53 direct arts, culture, entertainment and media > arts and entertainment > music
diet diet 0.00 -6.61 direct health > health treatment and procedure > diet
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house and home house-and-home 0.00 -7.76 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
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