It’s 10PM: Do You Know Where Your Children Are? Light _ □ ✕
  • Posts
  • About
  • Debug
Post

It’s 10PM: Do You Know Where Your Children Are?

Published
2026-08-06 17:45 UTC (precision: second)
Author
Reverend
Source feed
bavatuesdays excluded
Link
https://bavatuesdays.com/its-10pm-do-you-know-where-your-children-are/
Canonical
https://bavatuesdays.com/its-10pm-do-you-know-where-your-children-are
Length
1549 runes
Extracted text
In a meeting today I ended by referencing the public service announcement (PSA) “It’s 10 PM: Do You Know Where Your Children Are?”. No one got the reference—except maybe by way of The Simpsons. Here’s the actual PSA I remember: For years this would air before the nightly news. It’s kind of wild to think that, 40 or 50 years ago, this was the moment parents were prompted to wonder where their kids actually were. There are plenty of memes about how feral kids were in that era, but what struck me today was how baffling the premise seemed to everyone in the meeting. The idea that children would simply disappear into the neighborhood until dark—and that a television station would have to remind parents to check on them—felt almost unimaginable. Oddly enough, many of the people in that meeting are probably the children of that very generation, which suggests there was a pretty strong reaction against the free-range childhood of the 1970s and 1980s. Did this PSA help usher in the helicopter parent who would begin to emerge in the 1990s? I found a pretty fun compilation of some of these from the 90s, featuring Cyndi Lauper, Andy Warhol, Grace Jones, and more. It’s almost like those celebrity READ posters from that decade, just stripped down to their most primitive and survivalist. MBS and I have talked about the enormous differences between our childhood and that of our kids on the Family Pictures Podcast (FPP). I think a mini-series documenting those differences could be a lot of fun. Family Pictures Podcast gets all sociological.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.96 3.15 direct arts, culture, entertainment and media
society society 0.93 2.60 ↑derived from 20000780 society
family family 0.93 2.60 direct society > family
culture culture 0.79 1.34 direct arts, culture, entertainment and media > culture
science and technology science-and-technology 0.76 1.15 ↑derived from 20000747 science and technology
social sciences social-sciences 0.76 1.15 ↑derived from 20000747 science and technology > social sciences
history history 0.76 1.15 direct science and technology > social sciences > history
education education 0.46 -0.14 direct education
economy, business and finance economy-business-and-finance 0.36 -0.58 ↑derived from 20000307 economy, business and finance
products and services products-and-services 0.36 -0.58 ↑derived from 20000307 economy, business and finance > products and services
media and entertainment industry media-and-entertainment-industry 0.36 -0.58 ↑derived from 20000307 economy, business and finance > products and services > media and entertainment industry
film industry film-industry 0.36 -0.58 direct economy, business and finance > products and services > media and entertainment industry > film industry
mass media mass-media 0.14 -1.84 direct arts, culture, entertainment and media > mass media
human interest human-interest 0.14 -1.85 direct human interest
arts and entertainment arts-and-entertainment 0.13 -1.89 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment
visual arts visual-arts 0.13 -1.89 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.13 -1.89 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
books and publishing books-and-publishing 0.10 -2.16 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
social media social-media 0.09 -2.27 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.09 -2.27 direct arts, culture, entertainment and media > mass media > social media > Blogging
television television 0.06 -2.69 direct arts, culture, entertainment and media > mass media > television
podcast podcast 0.06 -2.81 direct economy, business and finance > products and services > media and entertainment industry > podcast
literature literature 0.05 -2.86 direct arts, culture, entertainment and media > arts and entertainment > literature
fundamental rights fundamental-rights 0.05 -3.03 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.05 -3.03 direct society > fundamental rights > privacy
music music 0.04 -3.28 direct arts, culture, entertainment and media > arts and entertainment > music
lifestyle and leisure lifestyle-and-leisure 0.04 -3.30 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.04 -3.30 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.04 -3.30 direct lifestyle and leisure > leisure > hobby
computing and information technology computing-and-information-technology 0.03 -3.50 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.03 -3.50 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.03 -3.50 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
health health 0.02 -3.70 ↑derived from 20000458 health
disease and condition disease-and-condition 0.02 -3.70 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.02 -3.70 direct health > disease and condition > mental health and disorder
politics and government politics-and-government 0.02 -3.76 direct politics and government
technology and engineering technology-and-engineering 0.01 -4.21 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.01 -4.21 direct science and technology > technology and engineering > information technology and computer science
Cryptography cryptography 0.01 -4.40 direct science and technology > technology and engineering > information technology and computer science > Cryptography
game game 0.01 -4.44 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.01 -4.44 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.01 -4.44 direct lifestyle and leisure > leisure > game > video game > MMORPG
streaming service streaming-service 0.01 -4.57 direct economy, business and finance > products and services > media and entertainment industry > streaming service
Information security information-security 0.01 -4.65 direct science and technology > technology and engineering > information technology and computer science > Information security
animation animation 0.01 -4.78 direct arts, culture, entertainment and media > arts and entertainment > animation
environment environment 0.01 -5.04 direct environment
natural science natural-science 0.01 -5.22 direct science and technology > natural science
artificial intelligence artificial-intelligence 0.01 -5.23 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
public health public-health 0.01 -5.23 direct health > public health
Self-hosting self-hosting 0.01 -5.25 direct economy, business and finance > products and services > computing and information technology > Self-hosting
religion religion 0.00 -5.42 direct religion
scientific research scientific-research 0.00 -5.77 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.00 -5.77 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.00 -5.77 direct science and technology > scientific research > scientific exploration > space exploration
labour labour 0.00 -5.83 direct labour
biology biology 0.00 -5.85 direct science and technology > natural science > biology
sport sport 0.00 -5.91 ↑derived from 20001183 sport
competition discipline competition-discipline 0.00 -5.91 ↑derived from 20001183 sport > competition discipline
eSports esports 0.00 -5.91 direct sport > competition discipline > eSports
crime, law and justice crime-law-and-justice 0.00 -5.96 ↑derived from 20000086 crime, law and justice
crime crime 0.00 -5.96 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.00 -5.96 direct crime, law and justice > crime > cyber crime
Tabletop gaming tabletop-gaming 0.00 -6.23 direct lifestyle and leisure > leisure > game > Tabletop gaming
board game board-game 0.00 -6.25 direct lifestyle and leisure > leisure > game > board game
award and prize award-and-prize 0.00 -6.34 direct human interest > award and prize
card game card-game 0.00 -6.37 direct lifestyle and leisure > leisure > game > card game
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.38 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
Software development software-development 0.00 -6.48 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
travel and tourism travel-and-tourism 0.00 -6.51 direct lifestyle and leisure > leisure > travel and tourism
weather weather 0.00 -6.65 ↑derived from 20001128 weather
weather forecast weather-forecast 0.00 -6.65 direct weather > weather forecast
climate change climate-change 0.00 -6.65 direct environment > climate change
conflict, war and peace conflict-war-and-peace 0.00 -6.69 direct conflict, war and peace
health treatment and procedure health-treatment-and-procedure 0.00 -6.95 direct health > health treatment and procedure
consumer goods consumer-goods 0.00 -7.13 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -7.13 direct economy, business and finance > products and services > consumer goods > handicrafts
diet diet 0.00 -7.27 direct health > health treatment and procedure > diet
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.00 -7.28 direct disaster, accident and emergency incident
exercise and fitness exercise-and-fitness 0.00 -7.41 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -7.41 ↑derived from 20001239 lifestyle and leisure > wellness
lifestyle lifestyle 0.00 -8.38 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -8.38 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -8.38 direct lifestyle and leisure > lifestyle > house and home > gardening

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 655 posts 0 unclassified min score 0.75