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My Blogging History

Published
2026-08-04 20:43 UTC (precision: second)
Author
witchyrichy@gmail.com
Source feed
inanotherplace excluded
Link
https://www.ivyrun.com/inanotherplace/?p=2854
Canonical
https://www.ivyrun.com/inanotherplace?p=2854
Length
2233 runes
Extracted text
For those few who follow this blog, you may have noticed an uptick in posts. I made a decision that I needed to either blog regularly or give it up. The algorithm heard me and presented me with Blaugust 2026, a daily blogging challenge held each August that has been around since 2014. The original mastermind, Belghast, died earlier this summer, but the community is continuing on. Today’s prompt asked about your first blog. Hmmm…it was at least 20 years ago or more and was probably created with Blogger. I used the tool to create newsletters for several state-wide grants. I was pleasantly surprised to find the blog for Virginia’s Community of Learning. It accompanied the larger Community of Learning, a collaboration between several education organizations started in 2000 to help teachers grapple with this new thing called the Internet. As for personal blogging, I suspect there was an early Blogger version, but I pivoted to WordPress pretty quickly, using it as a web publishing tool under my own domain. In this inaugural post at Simply Karen from September 21, 2004, I mention two personal blogs being combined into this one blog. Hence the name: In One Place. During graduate school, I decided I needed a stand-along blog to accompany an independent study in media and media literacy. The current blog was born in 2006. I maintained both blogs until January 2023 when I decided I was going to use Simply Karen for daily photos. That plan did not pan out, but I did move my active blogging to In Another Place. As with many technologies, I have been involved with blogs since they appeared. I remember that at the start, blogging was meant to be a way to connect people. Bloggers linked to other bloggers and commented on their ideas. That is part of the impetus behind Blaugust. Not just writing but connecting, a throwback to the original intent of the tool. Easy to publish writing that connected to a larger community. It seems as though connection is still a focus but in a more commercialized way, with SEO and ad revenue playing a larger role. But then, I suppose that is the story of the history of the Internet. I would like to believe old fashioned blogging can still play a role. Welcome Blaugust 2026!
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 1.00 6.15 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 1.00 6.15 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 1.00 6.15 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 1.00 6.15 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.97 3.63 direct science and technology
technology and engineering technology-and-engineering 0.91 2.37 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.91 2.37 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.91 2.27 ↑derived from 20000231 economy, business and finance
products and services products-and-services 0.91 2.27 ↑derived from 20000231 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.91 2.27 ↑derived from 20000231 economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.91 2.27 direct economy, business and finance > products and services > computing and information technology > software and applications
social sciences social-sciences 0.66 0.67 ↑derived from 20000747 science and technology > social sciences
history history 0.66 0.67 direct science and technology > social sciences > history
arts and entertainment arts-and-entertainment 0.64 0.56 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.64 0.56 direct arts, culture, entertainment and media > arts and entertainment > literature
education education 0.38 -0.49 direct education
society society 0.35 -0.60 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.35 -0.60 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.35 -0.60 direct society > fundamental rights > privacy
media and entertainment industry media-and-entertainment-industry 0.16 -1.66 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.16 -1.66 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
artificial intelligence artificial-intelligence 0.12 -1.97 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
lifestyle and leisure lifestyle-and-leisure 0.08 -2.38 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.08 -2.38 direct lifestyle and leisure > leisure
film industry film-industry 0.08 -2.45 direct economy, business and finance > products and services > media and entertainment industry > film industry
sport sport 0.08 -2.51 ↑derived from 20001183 sport
competition discipline competition-discipline 0.08 -2.51 ↑derived from 20001183 sport > competition discipline
eSports esports 0.08 -2.51 direct sport > competition discipline > eSports
Open source open-source 0.07 -2.53 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
hobby hobby 0.07 -2.54 direct lifestyle and leisure > leisure > hobby
streaming service streaming-service 0.07 -2.54 direct economy, business and finance > products and services > media and entertainment industry > streaming service
crime, law and justice crime-law-and-justice 0.06 -2.68 ↑derived from 20000086 crime, law and justice
crime crime 0.06 -2.68 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.06 -2.68 direct crime, law and justice > crime > cyber crime
game game 0.06 -2.68 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.06 -2.68 direct lifestyle and leisure > leisure > game > video game
environment environment 0.06 -2.73 ↑derived from 20000418 environment
climate change climate-change 0.06 -2.73 direct environment > climate change
natural science natural-science 0.04 -3.15 ↑derived from 20000719 science and technology > natural science
biology biology 0.04 -3.15 direct science and technology > natural science > biology
television television 0.04 -3.21 direct arts, culture, entertainment and media > mass media > television
human interest human-interest 0.03 -3.48 direct human interest
labour labour 0.03 -3.52 direct labour
health health 0.03 -3.54 direct health
Self-hosting self-hosting 0.03 -3.58 direct economy, business and finance > products and services > computing and information technology > Self-hosting
Cryptography cryptography 0.03 -3.65 direct science and technology > technology and engineering > information technology and computer science > Cryptography
religion religion 0.02 -3.71 direct religion
health treatment and procedure health-treatment-and-procedure 0.02 -3.75 direct health > health treatment and procedure
podcast podcast 0.02 -3.76 direct economy, business and finance > products and services > media and entertainment industry > podcast
conflict, war and peace conflict-war-and-peace 0.02 -3.77 direct conflict, war and peace
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.02 -3.87 direct disaster, accident and emergency incident
Information security information-security 0.02 -3.92 direct science and technology > technology and engineering > information technology and computer science > Information security
culture culture 0.02 -3.97 direct arts, culture, entertainment and media > culture
scientific research scientific-research 0.01 -4.24 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.01 -4.24 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.24 direct science and technology > scientific research > scientific exploration > space exploration
MMORPG mmorpg 0.01 -4.25 direct lifestyle and leisure > leisure > game > video game > MMORPG
visual arts visual-arts 0.01 -4.27 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.01 -4.27 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
exercise and fitness exercise-and-fitness 0.01 -4.30 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.01 -4.30 ↑derived from 20001239 lifestyle and leisure > wellness
disease and condition disease-and-condition 0.01 -4.40 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.01 -4.40 direct health > disease and condition > mental health and disorder
family family 0.01 -4.46 direct society > family
lifestyle lifestyle 0.01 -4.60 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.01 -4.60 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.01 -4.60 direct lifestyle and leisure > lifestyle > house and home > gardening
animation animation 0.01 -4.67 direct arts, culture, entertainment and media > arts and entertainment > animation
Software development software-development 0.01 -4.72 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
politics and government politics-and-government 0.01 -5.02 direct politics and government
award and prize award-and-prize 0.01 -5.24 direct human interest > award and prize
Tabletop gaming tabletop-gaming 0.00 -5.30 direct lifestyle and leisure > leisure > game > Tabletop gaming
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.75 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
diet diet 0.00 -5.83 direct health > health treatment and procedure > diet
public health public-health 0.00 -6.64 direct health > public health
music music 0.00 -6.94 direct arts, culture, entertainment and media > arts and entertainment > music
weather weather 0.00 -6.98 ↑derived from 20001128 weather
weather forecast weather-forecast 0.00 -6.98 direct weather > weather forecast
consumer goods consumer-goods 0.00 -7.13 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -7.13 direct economy, business and finance > products and services > consumer goods > handicrafts
travel and tourism travel-and-tourism 0.00 -7.46 direct lifestyle and leisure > leisure > travel and tourism
card game card-game 0.00 -7.69 direct lifestyle and leisure > leisure > game > card game
board game board-game 0.00 -7.77 direct lifestyle and leisure > leisure > game > board game

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 654 posts 0 unclassified min score 0.75