Thoughts on better conference presentation formats Light _ □ ✕
  • Posts
  • About
  • Debug
Post

Thoughts on better conference presentation formats

Published
2026-08-06 20:11 UTC (precision: second)
Source feed
re: nyman excluded
Link
https://blog.nyman.re/2026/08/06/thoughts-on-better-conference-presentation.html
Length
2041 runes
Extracted text
[disclaimer: this is a DRAFT post, anyone who read my last blaugust post will recognise this, they less edited and less coherent than the others, and in this case not even a full blog post, just the first part] If you have been at any conferences you have most likely encountered it. The talk, which is interesting but the speaker is a bit slow talking, and after 10 minutes it is really hard to not look down at the phone. And oops, now you missed something important. And this is a topic you’re interested in?! Why? Main reason is probably that most people aren’t that good at doing presentations. (Let’s ignore those who are naturally gifted at storytelling and focus on the rest of us). First public speaking is scary, second doing presentations is hard. But I was wondering, if it’s so scary and hard, why is the most common format (at least for tech conferences) a 45 minute monologue with a slideshow? Is there really no better format? And if there is, why aren’t people using them? Is it because people who went to higher education got most of their teachings this way. So they concluded because schools do it, it must be the best way? Or is it just the easiest way? Someone who does a lot of speaking said that shorter presentations are harder. I think that is true for most cases. If you have a lot of time you have time to include all the parts, bio, intro, content. Lots of content. And slideshows? They are great for distracting the audience so they don’t look at you. Especially if you fill them with small text, they have to focus real hard on it and not look at you, or hear what you’re talking about. So the 45 minute slideshow fest is good for the speaker, but not always good for the audience. There must be a better way? Yes. TED talk figure it out. 18 minutes max. But shorter is harder. There must be a better and easier way? Probably, I have some ideas. I think audience participation is the easiest way to make a presentation more engaging. Now when we have stated the problem, I’ll expand on it in another blog post.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
education education 0.96 3.08 direct education
science and technology science-and-technology 0.42 -0.33 ↑derived from 20000756 science and technology
technology and engineering technology-and-engineering 0.42 -0.33 direct science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.26 -1.04 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.16 -1.63 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.16 -1.63 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.16 -1.63 direct economy, business and finance > products and services > computing and information technology
society society 0.12 -2.04 direct society
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.07 -2.56 ↑derived from 20000045 arts, culture, entertainment and media
mass media mass-media 0.07 -2.56 direct arts, culture, entertainment and media > mass media
software and applications software-and-applications 0.06 -2.67 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.06 -2.67 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
Information security information-security 0.06 -2.73 direct science and technology > technology and engineering > information technology and computer science > Information security
culture culture 0.05 -2.85 direct arts, culture, entertainment and media > culture
social sciences social-sciences 0.05 -3.03 direct science and technology > social sciences
lifestyle and leisure lifestyle-and-leisure 0.04 -3.08 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.04 -3.08 direct lifestyle and leisure > leisure
social media social-media 0.04 -3.18 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.04 -3.18 direct arts, culture, entertainment and media > mass media > social media > Blogging
labour labour 0.04 -3.19 direct labour
natural science natural-science 0.03 -3.34 ↑derived from 20000719 science and technology > natural science
biology biology 0.03 -3.34 direct science and technology > natural science > biology
scientific research scientific-research 0.03 -3.36 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.03 -3.36 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.03 -3.36 direct science and technology > scientific research > scientific exploration > space exploration
media and entertainment industry media-and-entertainment-industry 0.03 -3.47 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.03 -3.47 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Cryptography cryptography 0.03 -3.59 direct science and technology > technology and engineering > information technology and computer science > Cryptography
environment environment 0.02 -3.70 ↑derived from 20000418 environment
climate change climate-change 0.02 -3.70 direct environment > climate change
sport sport 0.02 -3.79 direct sport
health health 0.01 -4.41 ↑derived from 20000458 health
disease and condition disease-and-condition 0.01 -4.41 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.01 -4.41 direct health > disease and condition > mental health and disorder
politics and government politics-and-government 0.01 -4.41 direct politics and government
religion religion 0.01 -4.55 direct religion
human interest human-interest 0.01 -4.64 direct human interest
conflict, war and peace conflict-war-and-peace 0.01 -4.67 direct conflict, war and peace
history history 0.01 -4.70 direct science and technology > social sciences > history
hobby hobby 0.01 -4.78 direct lifestyle and leisure > leisure > hobby
crime, law and justice crime-law-and-justice 0.01 -4.80 ↑derived from 20000086 crime, law and justice
crime crime 0.01 -4.80 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.01 -4.80 direct crime, law and justice > crime > cyber crime
Self-hosting self-hosting 0.01 -4.98 direct economy, business and finance > products and services > computing and information technology > Self-hosting
arts and entertainment arts-and-entertainment 0.01 -5.01 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.01 -5.01 direct arts, culture, entertainment and media > arts and entertainment > literature
game game 0.01 -5.13 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.01 -5.13 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.01 -5.13 direct lifestyle and leisure > leisure > game > video game > MMORPG
artificial intelligence artificial-intelligence 0.01 -5.14 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
Tabletop gaming tabletop-gaming 0.01 -5.23 direct lifestyle and leisure > leisure > game > Tabletop gaming
award and prize award-and-prize 0.01 -5.28 direct human interest > award and prize
streaming service streaming-service 0.00 -5.37 direct economy, business and finance > products and services > media and entertainment industry > streaming service
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.00 -5.41 direct disaster, accident and emergency incident
Software development software-development 0.00 -5.42 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
fundamental rights fundamental-rights 0.00 -5.47 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.00 -5.47 direct society > fundamental rights > privacy
competition discipline competition-discipline 0.00 -5.55 ↑derived from 20001183 sport > competition discipline
eSports esports 0.00 -5.55 direct sport > competition discipline > eSports
health treatment and procedure health-treatment-and-procedure 0.00 -5.64 direct health > health treatment and procedure
public health public-health 0.00 -5.90 direct health > public health
family family 0.00 -5.92 direct society > family
film industry film-industry 0.00 -6.18 direct economy, business and finance > products and services > media and entertainment industry > film industry
visual arts visual-arts 0.00 -6.18 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -6.18 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
podcast podcast 0.00 -6.50 direct economy, business and finance > products and services > media and entertainment industry > podcast
television television 0.00 -6.50 direct arts, culture, entertainment and media > mass media > television
animation animation 0.00 -6.75 direct arts, culture, entertainment and media > arts and entertainment > animation
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.76 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
card game card-game 0.00 -7.00 direct lifestyle and leisure > leisure > game > card game
consumer goods consumer-goods 0.00 -7.15 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -7.15 direct economy, business and finance > products and services > consumer goods > handicrafts
diet diet 0.00 -7.36 direct health > health treatment and procedure > diet
board game board-game 0.00 -7.41 direct lifestyle and leisure > leisure > game > board game
weather weather 0.00 -7.58 ↑derived from 20001128 weather
weather forecast weather-forecast 0.00 -7.58 direct weather > weather forecast
travel and tourism travel-and-tourism 0.00 -7.67 direct lifestyle and leisure > leisure > travel and tourism
music music 0.00 -7.75 direct arts, culture, entertainment and media > arts and entertainment > music
exercise and fitness exercise-and-fitness 0.00 -8.21 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -8.21 ↑derived from 20001239 lifestyle and leisure > wellness
lifestyle lifestyle 0.00 -8.66 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -8.66 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -8.66 direct lifestyle and leisure > lifestyle > house and home > gardening

← Back to posts

feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 654 posts 0 unclassified min score 0.75