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Licenses suggestions for your vibe-projects

Published
2026-08-04 20:24 UTC (precision: second)
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re: nyman [exclude this blog]
Link
https://blog.nyman.re/2026/08/04/licenses-suggestions-for-your-vibeprojects.html
Length
3835 runes
Extracted text
Rule number one when vibe coding is not to take yourself or your code too seriously. If you do, it’s not vibe coding; it’s software development, or vibe engineering. When it comes to licensing your slop code, we should first discuss whether it can even be licensed. But that is a complicated question, so let’s not worry about it. To embrace this uncertainty about licensing, or whether the project works at all, we should not pick a boring licence like MIT or GPL, as it is unclear whether those can be applied. Instead, you should pick one of these. Good Luck With That Did you let the LLM do everything? You have no idea whether it works. Maybe it will delete all your files or blow something up. If so, this is a good licence to pick. GLWT(Good Luck With That) Public License Copyright (c) Everyone, except Author Everyone is permitted to copy, distribute, modify, merge, sell, publish, sublicense or whatever they want with this software but at their OWN RISK. Preamble The author has absolutely no clue what the code in this project does. It might just work or not, there is no third option. GOOD LUCK WITH THAT PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION, AND MODIFICATION 0. You just DO WHATEVER YOU WANT TO as long as you NEVER LEAVE A TRACE TO TRACK THE AUTHOR of the original product to blame for or hold responsible. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Good luck and Godspeed. Source Passive Aggressive Another one that is great for those projects you are not really sure are safe (sensing a theme here, are we?), but where you still want to claim ownership to pad your GitHub profile. This looks like the usual MIT licence, except it does not allow anyone to run, execute or use the software. So clearly they are at fault when it burns down their house for some reason. It was meant for looking at, not using. Duh. Copyright (c) <year> <copyright holders> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, but NOT including the right to run, execute or use the Software or any executable binaries built from the source code. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE Hot Potato Licence And another one. This is also sneaky, but in a different way. It’s the licence for when you want the project to become someone else’s problem. Someone contributed a patch? Congrats, buddy. Now it’s your responsibility to triage all the AI slop PRs, at least until you accept one of them. HOT POTATO LICENSE Version 2, September 2021 All rights reserved by the last person to commit a change to this repository, except for the right to commit changes to this repository, which is hereby granted to all inhabitants of the Milky Way Galaxy for the purpose of committing changes to this repository. More If you found these funny, I sincerely recommend checking out the lovely bad-licenses collection.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
economy, business and finance economy-business-and-finance 0.99 4.31 ↑derived from local:open-source economy, business and finance
products and services products-and-services 0.99 4.31 ↑derived from local:open-source economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.99 4.31 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.99 4.31 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.99 4.31 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
science and technology science-and-technology 0.95 2.93 direct science and technology
Software development software-development 0.93 2.61 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
technology and engineering technology-and-engineering 0.92 2.43 direct science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.87 1.88 direct science and technology > technology and engineering > information technology and computer science
Information security information-security 0.86 1.79 direct science and technology > technology and engineering > information technology and computer science > Information security
lifestyle and leisure lifestyle-and-leisure 0.48 -0.07 ↑derived from 20000538 lifestyle and leisure
leisure leisure 0.48 -0.07 direct lifestyle and leisure > leisure
artificial intelligence artificial-intelligence 0.37 -0.55 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
hobby hobby 0.33 -0.71 direct lifestyle and leisure > leisure > hobby
society society 0.32 -0.74 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.32 -0.74 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.32 -0.74 direct society > fundamental rights > privacy
natural science natural-science 0.25 -1.12 direct science and technology > natural science
Cryptography cryptography 0.21 -1.30 direct science and technology > technology and engineering > information technology and computer science > Cryptography
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.20 -1.37 ↑derived from 20000036 arts, culture, entertainment and media
arts and entertainment arts-and-entertainment 0.20 -1.37 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment
visual arts visual-arts 0.20 -1.37 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.20 -1.37 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
crime, law and justice crime-law-and-justice 0.19 -1.43 ↑derived from 20000086 crime, law and justice
crime crime 0.19 -1.43 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.19 -1.43 direct crime, law and justice > crime > cyber crime
environment environment 0.19 -1.43 direct environment
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social sciences social-sciences 0.14 -1.82 direct science and technology > social sciences
scientific research scientific-research 0.14 -1.82 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.14 -1.82 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.14 -1.82 direct science and technology > scientific research > scientific exploration > space exploration
literature literature 0.14 -1.85 direct arts, culture, entertainment and media > arts and entertainment > literature
sport sport 0.13 -1.89 ↑derived from 20001183 sport
competition discipline competition-discipline 0.13 -1.89 ↑derived from 20001183 sport > competition discipline
eSports esports 0.13 -1.89 direct sport > competition discipline > eSports
animation animation 0.13 -1.91 direct arts, culture, entertainment and media > arts and entertainment > animation
mass media mass-media 0.13 -1.93 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.13 -1.93 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.13 -1.93 direct arts, culture, entertainment and media > mass media > social media > Blogging
consumer goods consumer-goods 0.12 -2.01 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.12 -2.01 direct economy, business and finance > products and services > consumer goods > handicrafts
music music 0.12 -2.01 direct arts, culture, entertainment and media > arts and entertainment > music
media and entertainment industry media-and-entertainment-industry 0.11 -2.09 ↑derived from 20000307 economy, business and finance > products and services > media and entertainment industry
film industry film-industry 0.11 -2.09 direct economy, business and finance > products and services > media and entertainment industry > film industry
game game 0.11 -2.12 ↑derived from local:mmorpg lifestyle and leisure > leisure > game
video game video-game 0.11 -2.12 ↑derived from local:mmorpg lifestyle and leisure > leisure > game > video game
MMORPG mmorpg 0.11 -2.12 direct lifestyle and leisure > leisure > game > video game > MMORPG
biology biology 0.10 -2.19 direct science and technology > natural science > biology
podcast podcast 0.10 -2.22 direct economy, business and finance > products and services > media and entertainment industry > podcast
Tabletop gaming tabletop-gaming 0.09 -2.30 direct lifestyle and leisure > leisure > game > Tabletop gaming
exercise and fitness exercise-and-fitness 0.08 -2.42 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.08 -2.42 ↑derived from 20001239 lifestyle and leisure > wellness
books and publishing books-and-publishing 0.08 -2.42 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
lifestyle lifestyle 0.08 -2.51 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.08 -2.51 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.08 -2.51 direct lifestyle and leisure > lifestyle > house and home > gardening
health health 0.06 -2.75 ↑derived from 20001358 health
public health public-health 0.06 -2.75 direct health > public health
television television 0.06 -2.76 direct arts, culture, entertainment and media > mass media > television
culture culture 0.06 -2.77 direct arts, culture, entertainment and media > culture
disease and condition disease-and-condition 0.06 -2.83 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.06 -2.83 direct health > disease and condition > mental health and disorder
education education 0.05 -3.01 direct education
health treatment and procedure health-treatment-and-procedure 0.04 -3.18 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.04 -3.18 direct health > health treatment and procedure > diet
card game card-game 0.04 -3.31 direct lifestyle and leisure > leisure > game > card game
streaming service streaming-service 0.03 -3.34 direct economy, business and finance > products and services > media and entertainment industry > streaming service
politics and government politics-and-government 0.03 -3.40 direct politics and government
climate change climate-change 0.03 -3.56 direct environment > climate change
board game board-game 0.03 -3.58 direct lifestyle and leisure > leisure > game > board game
labour labour 0.03 -3.60 direct labour
family family 0.03 -3.65 direct society > family
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.02 -3.76 direct disaster, accident and emergency incident
history history 0.02 -3.84 direct science and technology > social sciences > history
human interest human-interest 0.02 -4.00 direct human interest
weather weather 0.02 -4.10 ↑derived from 20001128 weather
weather forecast weather-forecast 0.02 -4.10 direct weather > weather forecast
award and prize award-and-prize 0.01 -4.25 direct human interest > award and prize
travel and tourism travel-and-tourism 0.01 -4.52 direct lifestyle and leisure > leisure > travel and tourism
religion religion 0.01 -4.80 direct religion
conflict, war and peace conflict-war-and-peace 0.01 -4.96 direct conflict, war and peace
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.56 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm

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