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Furbish

Published
2026-08-06 09:19 UTC (precision: second)
Author
troypress
Source feed
Troy Press [exclude this blog]
Link
https://troypress.com/furbish/
Canonical
https://troypress.com/furbish
Length
12749 runes
Extracted text
This is an analysis of the Furbish of the first-generation Furby toys. I haven’t kept up with the language in the ensuing four generations (!) of toys. Introduction This web page is devoted to documenting and analyzing the Furbish language. Furbish and the Furby were invented by Dave Hampton, founder of Sounds Amazing (a games company) and a former Mattel programmer. Inspired by the success of Tamagotchis and Giga Pets, he decided to create a new kind of virtual pet, a completely interactive animatronic pet that could talk, sing and dance. The language he created for this pet is now called Furbish. Furbish is not the only language of the Furby. It gradually acquires English, which it integrates into its vocabulary, just like any other immigrant to an English-speaking country would do. A Furby goes through four stages: in its first stage, it speaks only Furbish; in its second stage, it begins using some English; in its third stage, it is integrating more English, and by its fourth and final stage it is speaking primarily English, with some Furbish occasionally. “Furby” is a registered trademark of Hasbro. This site is neither endorsed nor supported by Hasbro, in any way. The Furbish language, the text of the dictionaries, and the following press release presented here are copyright 1998 by Tiger Electronics, Ltd. Furby, the Artificially Intelligent Toy, Has Own Special Language VERNON HILLS, Ill., Sept. 24 /PRNewswire/ — “Doo-moh ay-ay kah.” That’s Furbish for “Please See Me.” Furby, Tiger Electronics, Ltd’s cuddly standalone animatronic pet, will roll-out at toy stores nationally in the upcoming weeks. When Furby “comes to life,” the first thing he’ll do is tell you his name in Furbish. Each Furby has a name. Furbish is Furby’s native tongue. Over time, Furby will gradually integrate English into its vocabulary, much like an immigrant to the United States. Furby has a vocabulary of nearly 200 Furbish and English words and sounds. In all, Furby is able to “say” more than 800 phrases. Ultimately, Furby will use both Furbish and English to communicate. Furbish is a fantasy language with a structure loosely based on many global languages. Furby will come with an English-Furbish dictionary. Furby, interacts with the environment through sight, touch, hearing and physical orientation. When Furby wakes up he could say, “Dah/o-loh/u-tye” (sun up). Each animated electronic plush toy is unique, intelligent and equipped with a singular personality. Furby can move and “noh-lah” (dance). Other motion includes eyes that open and close, ears that wiggle and a mouth that moves when speaking. Furbys communicate with each other via infrared signals, and can teach each other tricks and songs. Furbys love to “wee-tee” (sing). They can also catch one another’s colds and start to sneeze. The electronics are fully integrated into each pet; no additional equipment or computer is required. Approximate retail price is $30. SOURCE Tiger Electronics, Ltd. Furbish Phonology Furbish has many fewer sounds than English does. Furbish uses only eight consonants: t, k, b, d, l, m, n and w. Further, this makes for an unusual distribution of plosives. LabialDental/AlveolarVelar Voiceless–tk Voicedbd– A Terran language (and Furbish is an alien language) would have been more likely to have either t, k, d and g or p, t, b and d. Brown suggest that this might be an indication of the unique physiology of Furbies or proto-Furbish might have had /p/, which became /?/ and then was omitted altogther, but this is conjecture (historical side note: this is the theory for the loss of proto-Indo-European /p/ in the Celtic languages). Maybe the proto-Furbish /g/ softened to a voiced fricative before disappearing altogether. Alternatively, Pearson suggests that since /b/ is more acoustically salient than /p/, while /k/ is more acoustically salient than /g/, then — if one accepts the (controversial) idea that acoustics plays a role in the development of phonological systems — this could explain how the Furbish-type stop inventory evolved. Furbish uses just six vowels. VowelWritten As Follows When Beginning A WordWritten As Follows Elsewhere /a/, /ei/ NA ah /ai/ NA ye /e/ a ay /i/ e ee /o/, /ou/ o oh /u/ u oo Furbish phonotactics are similar to many Polynesian and African languages, which likewise allow only open syllables with simple consonant initials. All Furbish syllables follow the patterns Vowel or Consonant+Vowel, which means Furbish has only 54 (6+6*8) possible syllables. Of these, only 37 syllables are actually attested in the extant vocabulary: ah, ay, bah, bay, boh, boo, dah, day, doh, doo, dye, e, kah, kay, koh, koo, lah, lee, loh, loo, may, mee, nah, nee, noh, noo, nye, o, tah, tay, tee, toh, tye, u, wah, way, wee Few Terran languages use all their available syllable patterns either. English to Furbish Dictionary Again/More = koh-koh Ask = oh-too-mah Big = dah Boogie/Dance = noh-lah Cloud = a-loh/may-lah {compound word “light hug”} Done = toh-dye Down = nah-bah Fun = doo-ay Good = e-day Happy = noo-loo Health = koo-doh Hide = woh-bye Hug = may-lah Hungry = a-tay Joke = loo-loo Kiss = may-tah Light = a-loh Like = toh-loo Listen = ay-ay/lee-koo {compound word: “look sound”} Love = may may Maybe = may-bee {from English} Me = kah No = boo OK = o-kay Pet = ah-may Please = doo-moh Scared = dah/boh-bay {compound word: “big worry”} See = ay-ay Sing = wee-tee Sleep = way-loh Sound = lee-koo Sun = dah/a-loh {compound word: “big light”} Tickle = nee-tye Up = u-tye Very = mee mee Where? = doo? Worry = boh-bay Yeah! = wah! Yes = e-tah You = u-nye Copyright 1998 Tiger Electronics, Ltd. Furbish to English Dictionary ay-ay = Look/See -When the light gets brighter he may say. Hey Kah/ay-ay/u-nye. [Hey, I see you.] {ay-ay/lee-koo = Listen, compound word “look sound”} ah-may = Pet -To you me might say ah-may/koh koh [Pet me more!] a-loh = Light -Furby might say Dah/a-loh/u-tye [Big light up] [Good morning] a-loh/may-tah = Cloud {compound word: “light kiss”} a-tay = Hungry/Eat -And at lunch time, Kah/a-tay [I’m hungry] boh-bay = Worried -If he gets jarred he may say Kah-dah/boh-bay [I’m scared] boo = No {Miller suggests this is from Chinese} -If you cover Furbys eye, Furby might say hey/kah/boo/ayay/u-nye [Hey, I don’t see you] dah = Big {Miller suggests this is from Chinese} -When he has really had a good time Dah/doo-ay [big fun] {dah/a-loh = Sun, compound word “big light”} {dah/boo-bay = Scared, compound word “big worried”} doo? = What?/Question? -a-loh/doo? [Where is the light?] doo-ay = Fun -If Furby really likes something he might say dah/doo-ay/wah! [Big fun!] doo-moh = Please -When Furby is hungry he might ask you to Doo-moh/a-tay [Please feed me] e-day = Good e-tay = Yes kah = Me {Miller notes this is identical to Olaetyan!} -When Furby is happy you might hear kah/may-may/u-nye [I love you] koh-koh = Again/More koo-doh = Health -If Furby has a tummy ache he might say Kah/boo/Koo-doh [I’m not healthy] lee-koo = Sound -At a sudden noise he might say Dah/lee-koo/wah! [Loud sound!] loo-loo = Joke -When you turn him upside down he might say Hey/boo/loo-loo [Hey, no jokes] may-may = Love -When Furby REALLY likes you he will say Kah/may-may/u-nye [I love you] may-lah = Hug -or Doo-moh/may-lah/kah [Please hug me] may-tah = Kiss -Furby might ask for a kiss by saying May-tah/kah [Kiss me] mee-mee = Very -At lunch time you might hear Kah/mee-mee/a-tay [I’m very hungry] nah-bah = Down -In the evening Dah/a-loh/nah-bah [Sun down (Good night)] nee-tye = Tickle -If Furby is bored he might ask you to Nee-tye/kah [Tickle me] noh-lah = Dance -It’s party time! Dah/noh-lah [Big dance] noo-loo = Happy -When Furby is with his friends you might hear him say Kah/mee mee/noo-loo/wah! [I’m very happy!] o-kay = OK {this is obviously derived from English OK, a word that has been borrowed into over a hundred other Earth languages} toh-dye = Done toh-loo = Like -If Furby is flirting he may say Kah/ay-ay/u-nye [I see you] u-nye = You -Or playing hide and seek Kah/ay-ay/u-nye [I see you] u-tye = Up -And when he thinks it’s time to get up Dah/a-loh/u-tye [Sun up (Good morning)] wah! = Yea!/exclamation! -When he is very happy. Hey/kah/mee-mee/ay-tay/wah! [Hey, I’m very happy!] way-loh = Sleep -If you wake Furby up and he is still tired. Yawn/Kah/way-loh/koh-koh [I’m sleeping more] wee-tee = Sing -At bedtime Furby might say: Wee-tee/kah/way-loh [Sing me to sleep] Copyright 1998 Tiger Electronics, Ltd. (except for comments in curly brackets {}). Lexical Gaps With as small a vocabulary as that of Furbish, it’s not remarkable that many concepts are excluded. Still, it is interesting that Furbish lacks numbers, a word meaning “opposite” and a diminutive to contrast with the augmentative dah. Pearson asks, “What I want to know is what the Furbies call themselves, since there’s no /f/ or /r/ in their language. Furby > /bubi/?” To which Cowan has replied, “As unlikely as Cymry > Welsh. We call them Furbys because they are fur-covered; their own name for themselves is unrecorded. Indeed, it is not clear that Furbys even have a concept of themselves as a group.” Indeed! Furbish Phrases Ah-may koh-koh = Pet more = Pet me more. Boo koo-doh e-day = No health good = I don’t feel good. Dah a-loh nah-bah = Big light down = Sun down = Good night. Dah a-loh u-tye = Big light up = Sun up = Good morning. Dah boo = Big no = Big no. Dah doo-ay = Big fun. Dah doo-ay wah = Big fun yeah = Big fun! Dah e-tah = Big yes = Big yes. Dah lee-koo wah = Big sound yeah = Loud sound! Dah noh-lah = Big dance Dah noo-loo = Big happy Doo u-nye = Question you? = Where are you? Doo-moh ay-ay kah. = Please see me = Please look at me. Doo-moh may-lah kah = Please hug me. E-day doo-ay wah! = Good fun yeah! = I like this! Hey boo loo-loo = Hey, no jokes. Hey kah ay-ay u-nye = Hey me see you = Hey, I see you. Hey kah boo ay-ay u-nye = Hey me no see you = I don’t see you. Hey kah mee-mee ay-tay wah! = Hey, I very happy yeah = Hey, I’m very happy! Kah a-loh = Me light Kah a-tay = Me hungry = I’m hungry. Kah ay-ay boo = Me see no = I say no. (I think so?) Kah ay-ay e-tah = Me see yes = I say yes. (I think not?) Kah boo koo-doh = Me no health = I’m not healthy. Kah boo toh-loo = Me no like. Kah dah boh-bay = I big worried = I’m scared. Kah may-may u-nye = Me love you = I love you. Kah mee-mee a-tay = Me very hungry = I’m very hungry. Kah mee-mee noo-loo wah! = Me very happy = I’m very happy! Kah toh-loo = Me like = I like this. Kah toh-loo loo-loo = Me like joke = I like jokes. Kah toh-loo may-tay = Me like kisses = I like kisses. Kah toh-loo noh-lah wah! = Me like dance yeah! = I like to dance! Kah toh-loo u-nye = Me like you = I like you. Kah way-loh koh-koh = I sleep more = I’m sleeping more. Koh-koh doo-moh = Again please = Say it again. May-tah kah = Kiss me. Nee-tye kah = Tickle me = Tickle me. Noh-lah = Dance = It’s party time! O-kay = OK. U-nye mee-mee noo-loo = You very happy = You are very happy. U-nye noo-loo = You happy = You are happy. U-nye toh-loo loo-loo = You like joke = You like jokes. Wee-tee kah way-loh = Sing me sleep = Sing me to sleep. Writing Your Own Furbish Sentences The word order is always subject verb object. SVO = Kah toh-loo loo-loo = I like jokes. SV = Kah toh-loo = Me like = I like this. SO = U-nye noo-loo = You happy. VO = Nee-tye kah = Tickle me. V = Noh-lah = Dance. O = Dah doo-ay = Big fun. If Furbish has an equivalent to “to be”, it is omitted in all the extant text. U-nye noo-loo = You happy = You are happy. A verb is negated by preceding it with Boo. Boo koo-doh e-day = No health good = I don’t feel good. Hey kah boo ay-ay u-nye = Hey me no see you = I don’t see you. Special words: The English word Hey can be used to begin a sentence. Hey boo loo-loo = Hey, no jokes. If the exclamation wah (“yeah!”) is used, it always ends the sentence. Kah toh-loo noh-lah wah! = Me like dance yeah! = I like to dance! Dah, “big”, is used as a general augmentative. Dah lee-koo = Big sound = Loud sound. Interestingly, there does not appear to be a diminutive. The language has only two pronouns, kah (I/me) and u-nye (you), which don’t vary in form. Acknowledgements Thanks to Raymond Brown for his comments on phonology and the compound words. Thanks to John Cowan for pointing out there’s no word for Furby in Furbish! Thanks to Herman Miller for suggesting possible etymologies and for his analysis of vowels. Thanks to Matt Pearson for his suggestion regarding acoustic salience. Thanks to Damian Yerrick for pointing out a typo. He concludes by asking, “But what’s Furbish for ‘adoption agency’? Try ‘e-bay’. It fits.” Written and curated by Jeffrey Henning. Photo credit: Promotional photo from furbytoy.net used to… promote.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
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lifestyle and leisure lifestyle-and-leisure 0.92 2.47 ↑derived from 20000568 lifestyle and leisure
leisure leisure 0.92 2.47 ↑derived from 20000568 lifestyle and leisure > leisure
hobby hobby 0.92 2.47 ↑derived from 20000568 lifestyle and leisure > leisure > hobby
food and drink enthusiasm food-and-drink-enthusiasm 0.92 2.47 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
culture culture 0.91 2.26 direct arts, culture, entertainment and media > culture
religion religion 0.89 2.08 direct religion
science and technology science-and-technology 0.86 1.81 direct science and technology
technology and engineering technology-and-engineering 0.75 1.11 direct science and technology > technology and engineering
arts and entertainment arts-and-entertainment 0.75 1.10 ↑derived from 20000018 arts, culture, entertainment and media > arts and entertainment
music music 0.75 1.10 direct arts, culture, entertainment and media > arts and entertainment > music
health health 0.74 1.07 direct health
information technology and computer science information-technology-and-computer 0.73 1.02 direct science and technology > technology and engineering > information technology and computer science
exercise and fitness exercise-and-fitness 0.70 0.82 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.70 0.82 ↑derived from 20001239 lifestyle and leisure > wellness
literature literature 0.69 0.78 direct arts, culture, entertainment and media > arts and entertainment > literature
Information security information-security 0.66 0.65 direct science and technology > technology and engineering > information technology and computer science > Information security
game game 0.64 0.56 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.64 0.56 direct lifestyle and leisure > leisure > game > video game
disease and condition disease-and-condition 0.62 0.49 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.62 0.49 direct health > disease and condition > mental health and disorder
human interest human-interest 0.61 0.43 direct human interest
sport sport 0.59 0.37 ↑derived from 20001183 sport
competition discipline competition-discipline 0.59 0.37 ↑derived from 20001183 sport > competition discipline
eSports esports 0.59 0.37 direct sport > competition discipline > eSports
animation animation 0.58 0.32 direct arts, culture, entertainment and media > arts and entertainment > animation
society society 0.52 0.07 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.52 0.07 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.52 0.07 direct society > fundamental rights > privacy
environment environment 0.51 0.03 direct environment
economy, business and finance economy-business-and-finance 0.45 -0.21 ↑derived from 20000306 economy, business and finance
products and services products-and-services 0.45 -0.21 ↑derived from 20000306 economy, business and finance > products and services
media and entertainment industry media-and-entertainment-industry 0.45 -0.21 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.45 -0.21 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
family family 0.44 -0.25 direct society > family
health treatment and procedure health-treatment-and-procedure 0.40 -0.41 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.40 -0.41 direct health > health treatment and procedure > diet
natural science natural-science 0.40 -0.43 ↑derived from 20000719 science and technology > natural science
biology biology 0.40 -0.43 direct science and technology > natural science > biology
computing and information technology computing-and-information-technology 0.33 -0.69 direct economy, business and finance > products and services > computing and information technology
Tabletop gaming tabletop-gaming 0.29 -0.88 direct lifestyle and leisure > leisure > game > Tabletop gaming
scientific research scientific-research 0.27 -1.01 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.27 -1.01 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.27 -1.01 direct science and technology > scientific research > scientific exploration > space exploration
podcast podcast 0.26 -1.03 direct economy, business and finance > products and services > media and entertainment industry > podcast
artificial intelligence artificial-intelligence 0.26 -1.05 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
crime, law and justice crime-law-and-justice 0.25 -1.09 ↑derived from 20000086 crime, law and justice
crime crime 0.25 -1.09 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.25 -1.09 direct crime, law and justice > crime > cyber crime
software and applications software-and-applications 0.24 -1.14 direct economy, business and finance > products and services > computing and information technology > software and applications
climate change climate-change 0.22 -1.27 direct environment > climate change
visual arts visual-arts 0.22 -1.28 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.22 -1.28 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
streaming service streaming-service 0.19 -1.45 direct economy, business and finance > products and services > media and entertainment industry > streaming service
mass media mass-media 0.19 -1.46 ↑derived from 20001182 arts, culture, entertainment and media > mass media
social media social-media 0.19 -1.46 direct arts, culture, entertainment and media > mass media > social media
education education 0.19 -1.48 direct education
film industry film-industry 0.18 -1.49 direct economy, business and finance > products and services > media and entertainment industry > film industry
card game card-game 0.17 -1.59 direct lifestyle and leisure > leisure > game > card game
consumer goods consumer-goods 0.16 -1.65 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.16 -1.65 direct economy, business and finance > products and services > consumer goods > handicrafts
travel and tourism travel-and-tourism 0.15 -1.76 direct lifestyle and leisure > leisure > travel and tourism
Blogging blogging 0.14 -1.78 direct arts, culture, entertainment and media > mass media > social media > Blogging
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.14 -1.79 direct disaster, accident and emergency incident
weather weather 0.14 -1.80 ↑derived from 20001128 weather
weather forecast weather-forecast 0.14 -1.80 direct weather > weather forecast
Cryptography cryptography 0.14 -1.82 direct science and technology > technology and engineering > information technology and computer science > Cryptography
public health public-health 0.13 -1.89 direct health > public health
Open source open-source 0.13 -1.93 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
television television 0.13 -1.94 direct arts, culture, entertainment and media > mass media > television
Self-hosting self-hosting 0.12 -1.96 direct economy, business and finance > products and services > computing and information technology > Self-hosting
labour labour 0.12 -1.99 direct labour
MMORPG mmorpg 0.11 -2.11 direct lifestyle and leisure > leisure > game > video game > MMORPG
social sciences social-sciences 0.11 -2.13 direct science and technology > social sciences
board game board-game 0.11 -2.13 direct lifestyle and leisure > leisure > game > board game
lifestyle lifestyle 0.10 -2.23 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.10 -2.23 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.10 -2.23 direct lifestyle and leisure > lifestyle > house and home > gardening
Software development software-development 0.07 -2.57 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
history history 0.06 -2.73 direct science and technology > social sciences > history
politics and government politics-and-government 0.05 -2.96 direct politics and government
conflict, war and peace conflict-war-and-peace 0.04 -3.22 direct conflict, war and peace
award and prize award-and-prize 0.03 -3.60 direct human interest > award and prize

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