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My First Blog

Published
2026-08-05 (precision: day)
Source feed
fyr.io - Everything (title & summary) [exclude this blog]
Link
https://fyr.io/post/my-first-blog
Length
6015 runes
Extracted text
This has been posted as part of Blaugust 2026 for the 4th August group project Tell us all about your very first blog! but it's a day late so shouldn't count towards the Community Builder badge. I have always found it hard to get personal, whether online or offline. I'm way better offline now I'm a couple decades into adulthood, but online, not so much. I am trying to change that, and I am getting better (as evidenced by recent blog posts.) I have tried to instill privacy-oriented habits online for a long time, though, and those habits are hard to break. With that in mind, it may come as no surprise that fyr.io isn't my first blog. As far as I recall right now, I have had two 'blogs' before this one, and a bunch of other sites which don't count as blogs. For all of them I worked really hard to stay as anonymous as possible. With future unimaginable technology appropriating and abusing historic online data I'm not sure how open I'll become. Who knows how something as innocuous as how I feel right now could be harnessed and squeezed for financial gain? Or worse? Geocities - early 2000's - utter garbage nonsense I mucked about with Geocities when I was a kid and used it as a plaything during some boring IT lessons at school. I remember little of this site, except that it was green on black and was full of complete nonsense! I wrote about various things, none of it real. I invented people, I wrote stories, but mostly I played with what a website was. I was not inspired, I was not enthused with internet is so cool! vibes. It was just to pass the time and exercise my inner desire to write stories in a new way. Eventually I moved on and forgot about it. I wish I could say that Geocities inspired me, that it opened up the world (wide web) and set me up for life, but 'internet' was something that the technology room at school had. Or that rich people had. It was a chance for me to kick the tyres of something I felt I wasn't worthy of touching. I did find it very easy though. I just sorta... got it? Given the blog-like structure of the trash I put on there, I'm gonna class it as my first blog. It was my first experience of "oh, I can put things on the internet?" and set the foundation for later. But, really, don't count it. It's just here because I remembered it just now! Blogger/Blogspot - 2008 or so - pwn3d!!!1!!one! I was deep into my late nights learning to code and hack stuff phase, and fully subscribed to Full Disclosure ethos. I had found a few fairly minor security issues around the tubez and thanks to my younger-self's foray into making a site and writing content, I decided I could do it again, better, and use it to post my 1337 h4x0r findings on a blog for the world to revel in, so off to blogger I went. I signed up and posted a couple dozen blog posts, thinking I was all that. I also wrote some documentation type stuff on there. Basic stuff like finding SQLi bugs, basic AV bypasses, or tips on getting through a network firewall. There was zero interest and, as far as I could tell, zero readers. I gave up on the endeavour as I ended up getting distracted trying to make a videogame (which just turned into playing lots of video games,) which in turn faded away as I realised this work thing I was doing required some effort to progress if I wanted to earn more money. I think the blog vanished or I deleted it at some point after that, and nothing of value was lost :) fyr.io - 2014 onwards - the Real Deal Since the failed blogger blog, nothing blog-like happened. Sure there were websites made (both personally and at work, I had a web developer role for a little while) and other bits I did online, none of which lived long. I instead focused on work and played video games when not working late or tinkering with code or network stuff, or for a little while in there, writing loads of (very) short fiction. As I mention in my /about page, fyr.io is in its third or fourth iteration. Back in 2014 I found that the domain was available - I liked that it was short and wanted to get back into building something for the web, but by then had become even more privacy-focused, so never managed to climb over that wall and take those first steps into creating anything. I did register the domain, though, so I guess I managed to take one step. This site was originally envisaged as a place for me to write documentation for things I learned at work and at home, and I came up with the backronym "for your reference", but no content ever appeared. I sat on this for a while, doing nothing with it. Then in late 2017 I had written some code for something, and it needed to know what its own public IP address was. At the time there weren't many plaintext, simple IP reflectors, so I whipped one up on a domain I controlled - something short and easy to remember. Thus, ip.fyr.io was born. At that point I decided to write about it somewhere, and the first version of fyr.io being a blog came to life. This quickly turned into a blog that discussed renovating a new home and angling towards a more self-sustainable life, something we still persue today (though with way more things keeping us distracted from progressing on this front) - many of those early blog posts haven't been migrated here, but I still have them. I'll get around to it, eventually. Since the early blogging days of fyr.io I've changed things around a bit - I've moved it from a hand-crafted static site to Wordpress, then moved off wordpress to a hand crafted site, and am where I am today, fully submerged in the human side of the web and eager to evolve and grow and do more. As it stands right now, fyr.io is the only site I maintain. Some of the other projects are still out there, either on a VPS somewhere or hosted on some platform. But they're all abandoned. I consider them relics of a bygone era and if I do re-ignite the idea behind any of them (*cough*writing fiction*cough*) there's a good chance I'll do it on fyr.io, or link back to here from there anyway.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 1.00 5.57 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 1.00 5.57 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 1.00 5.57 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 1.00 5.57 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.99 4.71 direct science and technology
technology and engineering technology-and-engineering 0.99 4.32 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.99 4.32 direct science and technology > technology and engineering > information technology and computer science
economy, business and finance economy-business-and-finance 0.99 4.19 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.99 4.19 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.99 4.19 direct economy, business and finance > products and services > computing and information technology
society society 0.98 3.84 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.98 3.84 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.98 3.84 direct society > fundamental rights > privacy
lifestyle and leisure lifestyle-and-leisure 0.98 3.81 ↑derived from 20000550 lifestyle and leisure
leisure leisure 0.98 3.81 ↑derived from 20000550 lifestyle and leisure > leisure
hobby hobby 0.98 3.81 direct lifestyle and leisure > leisure > hobby
software and applications software-and-applications 0.85 1.72 direct economy, business and finance > products and services > computing and information technology > software and applications
Information security information-security 0.83 1.60 direct science and technology > technology and engineering > information technology and computer science > Information security
crime, law and justice crime-law-and-justice 0.73 0.99 ↑derived from 20000086 crime, law and justice
crime crime 0.73 0.99 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.73 0.99 direct crime, law and justice > crime > cyber crime
Open source open-source 0.67 0.70 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
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education education 0.55 0.21 direct education
environment environment 0.22 -1.25 direct environment
Self-hosting self-hosting 0.21 -1.31 direct economy, business and finance > products and services > computing and information technology > Self-hosting
Cryptography cryptography 0.20 -1.37 direct science and technology > technology and engineering > information technology and computer science > Cryptography
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game game 0.09 -2.33 ↑derived from 20000548 lifestyle and leisure > leisure > game
video game video-game 0.09 -2.33 direct lifestyle and leisure > leisure > game > video game
arts and entertainment arts-and-entertainment 0.06 -2.75 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.06 -2.75 direct arts, culture, entertainment and media > arts and entertainment > literature
media and entertainment industry media-and-entertainment-industry 0.05 -2.85 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.05 -2.85 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
social sciences social-sciences 0.04 -3.06 ↑derived from 20000747 science and technology > social sciences
history history 0.04 -3.06 direct science and technology > social sciences > history
culture culture 0.04 -3.17 direct arts, culture, entertainment and media > culture
scientific research scientific-research 0.04 -3.30 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.04 -3.30 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.04 -3.30 direct science and technology > scientific research > scientific exploration > space exploration
labour labour 0.03 -3.41 direct labour
human interest human-interest 0.03 -3.53 direct human interest
natural science natural-science 0.03 -3.54 ↑derived from 20000719 science and technology > natural science
biology biology 0.03 -3.54 direct science and technology > natural science > biology
climate change climate-change 0.03 -3.60 direct environment > climate change
television television 0.02 -3.81 direct arts, culture, entertainment and media > mass media > television
film industry film-industry 0.02 -3.82 direct economy, business and finance > products and services > media and entertainment industry > film industry
MMORPG mmorpg 0.02 -4.02 direct lifestyle and leisure > leisure > game > video game > MMORPG
family family 0.02 -4.02 direct society > family
Tabletop gaming tabletop-gaming 0.02 -4.13 direct lifestyle and leisure > leisure > game > Tabletop gaming
politics and government politics-and-government 0.01 -4.28 direct politics and government
health health 0.01 -4.37 ↑derived from 20000458 health
disease and condition disease-and-condition 0.01 -4.37 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.01 -4.37 direct health > disease and condition > mental health and disorder
award and prize award-and-prize 0.01 -4.68 direct human interest > award and prize
sport sport 0.01 -4.69 ↑derived from 20001183 sport
competition discipline competition-discipline 0.01 -4.69 ↑derived from 20001183 sport > competition discipline
eSports esports 0.01 -4.69 direct sport > competition discipline > eSports
streaming service streaming-service 0.01 -4.69 direct economy, business and finance > products and services > media and entertainment industry > streaming service
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.70 direct disaster, accident and emergency incident
conflict, war and peace conflict-war-and-peace 0.01 -4.78 direct conflict, war and peace
animation animation 0.01 -4.90 direct arts, culture, entertainment and media > arts and entertainment > animation
podcast podcast 0.00 -5.46 direct economy, business and finance > products and services > media and entertainment industry > podcast
health treatment and procedure health-treatment-and-procedure 0.00 -5.53 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.00 -5.53 direct health > health treatment and procedure > diet
visual arts visual-arts 0.00 -5.96 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -5.96 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
weather weather 0.00 -6.08 ↑derived from 20001128 weather
weather forecast weather-forecast 0.00 -6.08 direct weather > weather forecast
travel and tourism travel-and-tourism 0.00 -6.13 direct lifestyle and leisure > leisure > travel and tourism
consumer goods consumer-goods 0.00 -6.20 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -6.20 direct economy, business and finance > products and services > consumer goods > handicrafts
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -6.22 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
card game card-game 0.00 -6.30 direct lifestyle and leisure > leisure > game > card game
music music 0.00 -6.40 direct arts, culture, entertainment and media > arts and entertainment > music
religion religion 0.00 -6.43 direct religion
public health public-health 0.00 -6.46 direct health > public health
lifestyle lifestyle 0.00 -6.61 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -6.61 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -6.61 direct lifestyle and leisure > lifestyle > house and home > gardening
board game board-game 0.00 -6.84 direct lifestyle and leisure > leisure > game > board game
exercise and fitness exercise-and-fitness 0.00 -7.48 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -7.48 ↑derived from 20001239 lifestyle and leisure > wellness

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 660 posts 0 unclassified min score 0.75