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Re-introductions

Published
2026-08-07 16:16 UTC (precision: second)
Author
Kanter
Source feed
MMO One Night [exclude this blog]
Link
https://mmoonenight.blogspot.com/2026/08/re-introductions.html
Length
2432 runes
Extracted text
I hadn't looked in several year, but this blog was started 14 years ago in May 2012. If you look at my introduction, you'll see I was looking for a way to play MMOs casually and I guess that is still true today. I started with the first Newbie Blogger initiative, initiated by Syp or Justin Olivetti of Massively and Bio Break. When I just went looking for the image above, Google first reference was at Tales of the Aggronaut from back in 2012 when Belghast posted about it. That seems meaningful in this year we are celebrating Belghast and Blaugust, Belghast's initiate to fill some of the role that the NBI played back in 2012-2013 among other goals when he started it in 2014. I started playing MMOs with the World of Warcraft beta, joined a guild, and was there for go live in 2004. I never was as dedicated as some players and my time went up and down over the years, including some full stops, but at one point I decided I wanted to find a way to play casually that made me comfortable and I thought there were likely other MMOs that would meet that need better than WoW. I tried Star Wars the Old Republic when it came out in 2011 but I didn't play it for long. In 2012, when NBI start, I decided to use this blog to get some recommendations and document that experiment. What I have come to accept is that, at least for me, MMOs require a larger intial investment and, since I already made my investment in WoW, it works better for me to play it even though it does require a subscription. Now I just use my blog as a periodic journal of what I'm playing and my reactions to it. I'm not sure when I started reading Bio Break and Tales of the Aggronaut and TAGN and Inventory Full but I am pretty sure I have read every post they have made over the last 14 since I started blogging. It is something I enjoy for a few minutes every day. It is a one sided relationship, with me reading their writings, but their thoughts have become part of my day-to-day life and now part of that is missing with Belghast's departure. Belghast would talk about how sometimes he would post without publishing about them. As someone who read every post through subscription, I read them all. I haven't been publishing my posts for a while since I'm not posting often and they are generally just for myself now, but I do think I'll publish this one as a tribute to what I have gained through reading these bloggers and lost with Mark's absense.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
lifestyle and leisure lifestyle-and-leisure 0.97 3.56 ↑derived from 20000540 lifestyle and leisure
leisure leisure 0.97 3.56 ↑derived from 20000540 lifestyle and leisure > leisure
game game 0.97 3.56 direct lifestyle and leisure > leisure > game
video game video-game 0.96 3.08 direct lifestyle and leisure > leisure > game > video game
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.94 2.75 ↑derived from local:blogging arts, culture, entertainment and media
mass media mass-media 0.94 2.75 ↑derived from local:blogging arts, culture, entertainment and media > mass media
social media social-media 0.94 2.75 ↑derived from local:blogging arts, culture, entertainment and media > mass media > social media
Blogging blogging 0.94 2.75 direct arts, culture, entertainment and media > mass media > social media > Blogging
science and technology science-and-technology 0.94 2.69 direct science and technology
economy, business and finance economy-business-and-finance 0.92 2.50 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.92 2.50 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.92 2.50 direct economy, business and finance > products and services > computing and information technology
hobby hobby 0.90 2.23 direct lifestyle and leisure > leisure > hobby
technology and engineering technology-and-engineering 0.84 1.68 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.84 1.68 direct science and technology > technology and engineering > information technology and computer science
software and applications software-and-applications 0.82 1.50 direct economy, business and finance > products and services > computing and information technology > software and applications
media and entertainment industry media-and-entertainment-industry 0.66 0.65 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.66 0.65 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
Open source open-source 0.48 -0.10 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
MMORPG mmorpg 0.25 -1.08 direct lifestyle and leisure > leisure > game > video game > MMORPG
arts and entertainment arts-and-entertainment 0.14 -1.83 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.14 -1.83 direct arts, culture, entertainment and media > arts and entertainment > literature
culture culture 0.09 -2.27 direct arts, culture, entertainment and media > culture
society society 0.09 -2.30 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.09 -2.30 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.09 -2.30 direct society > fundamental rights > privacy
health health 0.06 -2.79 ↑derived from 20000458 health
disease and condition disease-and-condition 0.06 -2.79 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.06 -2.79 direct health > disease and condition > mental health and disorder
Information security information-security 0.06 -2.80 direct science and technology > technology and engineering > information technology and computer science > Information security
streaming service streaming-service 0.05 -2.95 direct economy, business and finance > products and services > media and entertainment industry > streaming service
sport sport 0.03 -3.50 ↑derived from 20001183 sport
competition discipline competition-discipline 0.03 -3.50 ↑derived from 20001183 sport > competition discipline
eSports esports 0.03 -3.50 direct sport > competition discipline > eSports
environment environment 0.03 -3.66 direct environment
human interest human-interest 0.02 -3.79 direct human interest
labour labour 0.02 -3.81 direct labour
family family 0.02 -3.90 direct society > family
crime, law and justice crime-law-and-justice 0.02 -3.91 ↑derived from 20000086 crime, law and justice
crime crime 0.02 -3.91 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.02 -3.91 direct crime, law and justice > crime > cyber crime
Tabletop gaming tabletop-gaming 0.02 -3.98 direct lifestyle and leisure > leisure > game > Tabletop gaming
social sciences social-sciences 0.02 -4.01 ↑derived from 20000747 science and technology > social sciences
history history 0.02 -4.01 direct science and technology > social sciences > history
artificial intelligence artificial-intelligence 0.02 -4.02 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
conflict, war and peace conflict-war-and-peace 0.02 -4.05 direct conflict, war and peace
Self-hosting self-hosting 0.02 -4.05 direct economy, business and finance > products and services > computing and information technology > Self-hosting
scientific research scientific-research 0.01 -4.22 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.01 -4.22 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.01 -4.22 direct science and technology > scientific research > scientific exploration > space exploration
education education 0.01 -4.29 direct education
politics and government politics-and-government 0.01 -4.32 direct politics and government
Software development software-development 0.01 -4.50 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
card game card-game 0.01 -4.63 direct lifestyle and leisure > leisure > game > card game
natural science natural-science 0.01 -4.68 ↑derived from 20000719 science and technology > natural science
biology biology 0.01 -4.68 direct science and technology > natural science > biology
Cryptography cryptography 0.01 -4.75 direct science and technology > technology and engineering > information technology and computer science > Cryptography
climate change climate-change 0.01 -4.77 direct environment > climate change
film industry film-industry 0.01 -4.81 direct economy, business and finance > products and services > media and entertainment industry > film industry
television television 0.01 -4.93 direct arts, culture, entertainment and media > mass media > television
podcast podcast 0.01 -5.13 direct economy, business and finance > products and services > media and entertainment industry > podcast
consumer goods consumer-goods 0.00 -5.47 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.00 -5.47 direct economy, business and finance > products and services > consumer goods > handicrafts
animation animation 0.00 -5.54 direct arts, culture, entertainment and media > arts and entertainment > animation
religion religion 0.00 -5.61 direct religion
health treatment and procedure health-treatment-and-procedure 0.00 -5.90 direct health > health treatment and procedure
award and prize award-and-prize 0.00 -5.92 direct human interest > award and prize
public health public-health 0.00 -6.25 direct health > public health
diet diet 0.00 -6.27 direct health > health treatment and procedure > diet
weather weather 0.00 -6.35 ↑derived from 20001128 weather
weather forecast weather-forecast 0.00 -6.35 direct weather > weather forecast
visual arts visual-arts 0.00 -6.58 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -6.58 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.00 -6.66 direct disaster, accident and emergency incident
travel and tourism travel-and-tourism 0.00 -6.67 direct lifestyle and leisure > leisure > travel and tourism
exercise and fitness exercise-and-fitness 0.00 -6.87 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -6.87 ↑derived from 20001239 lifestyle and leisure > wellness
board game board-game 0.00 -6.91 direct lifestyle and leisure > leisure > game > board game
lifestyle lifestyle 0.00 -7.04 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -7.04 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -7.04 direct lifestyle and leisure > lifestyle > house and home > gardening
music music 0.00 -7.08 direct arts, culture, entertainment and media > arts and entertainment > music
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -7.17 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 660 posts 0 unclassified min score 0.75