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Published
2026-08-08 03:24 UTC (precision: second)
Source feed
Aneesh Sathe [exclude this blog]
Link
https://aneeshsathe.com/note-20260808-032436/
Canonical
https://aneeshsathe.com/note-20260808-032436
Length
291 runes
Extracted text
Note 8 August 2026, 03:24 I think it’s time to fully disengage from Be slightly evil … I think it’s time to fully disengage from Be slightly evil and adopt Be mostly harmless Aneesh Sathe 0 give a kudo Mentions Join the conversation moderated No comments yet — start the conversation.
Stored topics

Every stored assignment is listed, including rows below the current cutoff (0.75), so a missing tag can be explained.

Concept Code Score Meter Margin Origin Path
arts, culture, entertainment and media arts-culture-entertainment-and-media 0.83 1.60 ↑derived from 20001182 arts, culture, entertainment and media
mass media mass-media 0.83 1.60 ↑derived from 20001182 arts, culture, entertainment and media > mass media
social media social-media 0.83 1.60 direct arts, culture, entertainment and media > mass media > social media
science and technology science-and-technology 0.74 1.04 ↑derived from 20000763 science and technology
technology and engineering technology-and-engineering 0.74 1.04 ↑derived from 20000763 science and technology > technology and engineering
information technology and computer science information-technology-and-computer 0.74 1.04 direct science and technology > technology and engineering > information technology and computer science
Information security information-security 0.68 0.77 direct science and technology > technology and engineering > information technology and computer science > Information security
lifestyle and leisure lifestyle-and-leisure 0.32 -0.76 ↑derived from local:tabletop-gaming lifestyle and leisure
leisure leisure 0.32 -0.76 ↑derived from local:tabletop-gaming lifestyle and leisure > leisure
game game 0.32 -0.76 ↑derived from local:tabletop-gaming lifestyle and leisure > leisure > game
Tabletop gaming tabletop-gaming 0.32 -0.76 direct lifestyle and leisure > leisure > game > Tabletop gaming
economy, business and finance economy-business-and-finance 0.29 -0.88 ↑derived from 20000225 economy, business and finance
products and services products-and-services 0.29 -0.88 ↑derived from 20000225 economy, business and finance > products and services
computing and information technology computing-and-information-technology 0.29 -0.88 direct economy, business and finance > products and services > computing and information technology
software and applications software-and-applications 0.29 -0.88 ↑derived from local:open-source economy, business and finance > products and services > computing and information technology > software and applications
Open source open-source 0.29 -0.88 direct economy, business and finance > products and services > computing and information technology > software and applications > Open source
society society 0.25 -1.09 ↑derived from 20001300 society
fundamental rights fundamental-rights 0.25 -1.09 ↑derived from 20001300 society > fundamental rights
privacy privacy 0.25 -1.09 direct society > fundamental rights > privacy
sport sport 0.24 -1.17 ↑derived from 20001183 sport
competition discipline competition-discipline 0.24 -1.17 ↑derived from 20001183 sport > competition discipline
eSports esports 0.24 -1.17 direct sport > competition discipline > eSports
crime, law and justice crime-law-and-justice 0.17 -1.56 ↑derived from 20000086 crime, law and justice
crime crime 0.17 -1.56 ↑derived from 20000086 crime, law and justice > crime
cyber crime cyber-crime 0.17 -1.56 direct crime, law and justice > crime > cyber crime
television television 0.14 -1.79 direct arts, culture, entertainment and media > mass media > television
video game video-game 0.14 -1.85 direct lifestyle and leisure > leisure > game > video game
Blogging blogging 0.13 -1.89 direct arts, culture, entertainment and media > mass media > social media > Blogging
labour labour 0.11 -2.05 direct labour
Software development software-development 0.11 -2.10 direct economy, business and finance > products and services > computing and information technology > software and applications > Software development
natural science natural-science 0.11 -2.12 ↑derived from 20000719 science and technology > natural science
biology biology 0.11 -2.12 direct science and technology > natural science > biology
politics and government politics-and-government 0.10 -2.24 direct politics and government
arts and entertainment arts-and-entertainment 0.09 -2.26 ↑derived from 20000013 arts, culture, entertainment and media > arts and entertainment
literature literature 0.09 -2.26 direct arts, culture, entertainment and media > arts and entertainment > literature
Self-hosting self-hosting 0.08 -2.46 direct economy, business and finance > products and services > computing and information technology > Self-hosting
environment environment 0.08 -2.46 ↑derived from 20000418 environment
climate change climate-change 0.08 -2.46 direct environment > climate change
health health 0.08 -2.51 ↑derived from 20000458 health
disease and condition disease-and-condition 0.08 -2.51 ↑derived from 20000458 health > disease and condition
mental health and disorder mental-health-and-disorder 0.08 -2.51 direct health > disease and condition > mental health and disorder
social sciences social-sciences 0.06 -2.68 direct science and technology > social sciences
MMORPG mmorpg 0.06 -2.72 direct lifestyle and leisure > leisure > game > video game > MMORPG
media and entertainment industry media-and-entertainment-industry 0.06 -2.77 ↑derived from 20000306 economy, business and finance > products and services > media and entertainment industry
books and publishing books-and-publishing 0.06 -2.77 direct economy, business and finance > products and services > media and entertainment industry > books and publishing
film industry film-industry 0.06 -2.84 direct economy, business and finance > products and services > media and entertainment industry > film industry
culture culture 0.05 -2.86 direct arts, culture, entertainment and media > culture
scientific research scientific-research 0.05 -2.97 ↑derived from 20000739 science and technology > scientific research
scientific exploration scientific-exploration 0.05 -2.97 ↑derived from 20000739 science and technology > scientific research > scientific exploration
space exploration space-exploration 0.05 -2.97 direct science and technology > scientific research > scientific exploration > space exploration
artificial intelligence artificial-intelligence 0.05 -3.02 direct science and technology > technology and engineering > information technology and computer science > artificial intelligence
conflict, war and peace conflict-war-and-peace 0.04 -3.20 direct conflict, war and peace
history history 0.03 -3.44 direct science and technology > social sciences > history
animation animation 0.03 -3.61 direct arts, culture, entertainment and media > arts and entertainment > animation
human interest human-interest 0.02 -3.69 direct human interest
streaming service streaming-service 0.02 -3.82 direct economy, business and finance > products and services > media and entertainment industry > streaming service
religion religion 0.02 -3.83 direct religion
Cryptography cryptography 0.02 -3.84 direct science and technology > technology and engineering > information technology and computer science > Cryptography
education education 0.02 -3.91 direct education
health treatment and procedure health-treatment-and-procedure 0.02 -3.99 ↑derived from 20000465 health > health treatment and procedure
diet diet 0.02 -3.99 direct health > health treatment and procedure > diet
travel and tourism travel-and-tourism 0.02 -4.12 direct lifestyle and leisure > leisure > travel and tourism
award and prize award-and-prize 0.02 -4.13 direct human interest > award and prize
hobby hobby 0.01 -4.24 direct lifestyle and leisure > leisure > hobby
public health public-health 0.01 -4.35 direct health > public health
card game card-game 0.01 -4.43 direct lifestyle and leisure > leisure > game > card game
family family 0.01 -4.43 direct society > family
consumer goods consumer-goods 0.01 -4.45 ↑derived from 20001160 economy, business and finance > products and services > consumer goods
handicrafts handicrafts 0.01 -4.45 direct economy, business and finance > products and services > consumer goods > handicrafts
disaster, accident and emergency incident disaster-accident-and-emergency-incident 0.01 -4.88 direct disaster, accident and emergency incident
weather weather 0.01 -4.90 ↑derived from 20001128 weather
weather forecast weather-forecast 0.01 -4.90 direct weather > weather forecast
board game board-game 0.01 -4.97 direct lifestyle and leisure > leisure > game > board game
music music 0.01 -5.08 direct arts, culture, entertainment and media > arts and entertainment > music
podcast podcast 0.00 -5.36 direct economy, business and finance > products and services > media and entertainment industry > podcast
food and drink enthusiasm food-and-drink-enthusiasm 0.00 -5.42 direct lifestyle and leisure > leisure > hobby > food and drink enthusiasm
exercise and fitness exercise-and-fitness 0.00 -5.62 direct lifestyle and leisure > wellness > exercise and fitness
wellness wellness 0.00 -5.62 ↑derived from 20001239 lifestyle and leisure > wellness
visual arts visual-arts 0.00 -5.80 ↑derived from 20000036 arts, culture, entertainment and media > arts and entertainment > visual arts
photography photography 0.00 -5.80 direct arts, culture, entertainment and media > arts and entertainment > visual arts > photography
lifestyle lifestyle 0.00 -6.25 ↑derived from 20001257 lifestyle and leisure > lifestyle
house and home house-and-home 0.00 -6.25 ↑derived from 20001257 lifestyle and leisure > lifestyle > house and home
gardening gardening 0.00 -6.25 direct lifestyle and leisure > lifestyle > house and home > gardening

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feedtagger 0.1.0-dev model: modernbert-base-zeroshot-v2.0/int8@all-s256 660 posts 0 unclassified min score 0.75